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What you miss from oblivion that skyrim doesn't have .


Misakichun

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I miss the traditional role playing stats, i.e., Strength, Constitution, Intelligence, etc. They really made your character. I also miss making a "happy" face during character creation. Yeah, it was kind of cheesy, but Skyrim could have added improved smiles to it's character creation, but instead removed the choice entirely. Everyone walks around skyrim looking like their living through a plague.

 

 

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Quest Hand Holding

 

Better Quest Objectives

 

Yea, I have that mod. It is a godsend but the fact Bethesda doesn't do something like this to began with irritates me. Most of my gripes are not crazy new ideas but simply things they have done well in the past and for whatever reason abandoned.

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I liked the idea of the sewers beneath the imperial city and being able to move around the city without being detected, but would not want them in Skyrim unless they were less confusing.

 

I loved that about the Imperial City. Also I have good news for you.

 

http://skyrim.nexusmods.com/mods/14351/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D14351

 

While not as extensive as the IC sewers were they do allow you to sneak around a few cities undetected and give alternate access points to several jails, buildings, and exterior grates. There are even some interesting things to be found in them.

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my god.. your opinions are exactly that of my own. *sigh* i miss the days when you could sell or lose the first quest item you get and be completely unable to even start the main quest.. is the community getting more dimwitted? the deterioration was measurable.

in morrowind it was almost work it out for yourself, the oblivion was hand holding but almost not in your face and was sort of covered by the "here ,i'll mark it on your map" to avoid breaking the fourth wall too much, and then skyrim.

even the creation kit is simplified.. leaving us with tons of armour mods by new modders swamping over the great quest mods and new embs when we are all waiting for some amazing quest mods *cough* tearsofthefiendskyrimedition *cough* is it only going to get worse from here on? :ohdear:

 

Its terrible that people play games to unwind after a stressful day and don't want to have to think too much about a game. Absolutely shocking, it should be illegal.

 

I think this is a serious issue that a lot of the so called 'Old Hands' fail to respect. The 2000 odd, crotchety old bastards who think RPG's are all about numbers and stats and min-maxing hold little more than contempt for the so called 'casual' RPG player. And when you get rid of their beloved spreadsheets (anyone remember the leveling algorithm from Daggerfall? I sure as hell do) despite said not having a purpose anymore, they get grumpy. Stats, in the vien of Elder Scrolls games, were outdated. They got left behind, and rightly so. Some people, however, can't deal with change particularly well... Look at conservative america.

 

But i digress, some changes suck. The constant handholding on quests, for instance. It's a hell of a lot better than running around asking random villagers where Arnold Buckham lives, just so i can kill the bat in the attic, but they had something that worked with Oblivion, there was no need to change it.

 

All in all, though, it's not the 2000 number crunching complainers who make sure we get a new Elder Scrolls every 6 years. It's the 2,000,000 casual gamers who want to come home after work or school and adventure a bit, slay some monsters or rob people blind. AD&D is still around for those other people, but by and large i agree with Bethesda's choice to make the game more user friendly.

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my god.. your opinions are exactly that of my own. *sigh* i miss the days when you could sell or lose the first quest item you get and be completely unable to even start the main quest.. is the community getting more dimwitted? the deterioration was measurable.

in morrowind it was almost work it out for yourself, the oblivion was hand holding but almost not in your face and was sort of covered by the "here ,i'll mark it on your map" to avoid breaking the fourth wall too much, and then skyrim.

even the creation kit is simplified.. leaving us with tons of armour mods by new modders swamping over the great quest mods and new embs when we are all waiting for some amazing quest mods *cough* tearsofthefiendskyrimedition *cough* is it only going to get worse from here on? :ohdear:

 

Its terrible that people play games to unwind after a stressful day and don't want to have to think too much about a game. Absolutely shocking, it should be illegal.

 

I think this is a serious issue that a lot of the so called 'Old Hands' fail to respect. The 2000 odd, crotchety old bastards who think RPG's are all about numbers and stats and min-maxing hold little more than contempt for the so called 'casual' RPG player. And when you get rid of their beloved spreadsheets (anyone remember the leveling algorithm from Daggerfall? I sure as hell do) despite said not having a purpose anymore, they get grumpy. Stats, in the vien of Elder Scrolls games, were outdated. They got left behind, and rightly so. Some people, however, can't deal with change particularly well... Look at conservative america.

 

But i digress, some changes suck. The constant handholding on quests, for instance. It's a hell of a lot better than running around asking random villagers where Arnold Buckham lives, just so i can kill the bat in the attic, but they had something that worked with Oblivion, there was no need to change it.

 

All in all, though, it's not the 2000 number crunching complainers who make sure we get a new Elder Scrolls every 6 years. It's the 2,000,000 casual gamers who want to come home after work or school and adventure a bit, slay some monsters or rob people blind. AD&D is still around for those other people, but by and large i agree with Bethesda's choice to make the game more user friendly.

 

I should clarify that I have no problem with the simplification of gameplay elements as I am well aware it is Little Timmy that puts food on Todd Howard's table. I only request the option to play in a more hardcore style should I so choose. Want to use a preset class, quest markers, fast travel, and casually breeze through some dungeons after work or school? I am all for that and endorse the growth of the fan base. I am not asking for excel spreadsheets and having my nuts twisted in a vice levels of difficulty, that went the way of the dodo bird for a reason. What I am asking for is being able to play without the hand holding, if I want to get nitty gritty with my characters stats let me do so, if I want to explore and find things out as I go rather than being given an in game instruction manual and schedule then let me do so, if I want to ask around and do some detective work to find a resolution then at least give me the option. I know the point you are trying to make and I would be inclined to agree with you, just know that there are a lot more than 2000 of us and we are willing to accommodate the new comers. We only ask to be thrown a bone once and a while.

Edited by NAPALM13092
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