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Help Needed With Sort Script


NexBeth

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I think I may have mentioned that most of these containers are in an inaccessible utility cell, including the master container. I am using linked reference activators to access them.

 

What do you mean by this, "requires the containers to be persistent"? Is this something I missed doing with the script we were working with that is causing the items sorting ending up in oblivion?

 

Sorry, haven't had a chance to try the new script approach yet. Life keeping me busy today and I'm doing a big files backup which is keep my pc busy.

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Something is persistent when something else that uses it is keeping it within memory. If you have a remote container that you need to manipulate the inventory of at any time, that container needs to be persistent. Otherwise, as we have seen, the inventory cannot be manipulated. An activator linking to the container is not sufficient to cause persistence. If the activator instead utilized a script to activate the container rather than being directly linked then the container would become persistent as the activator would need the container assigned to a property.

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There are dummy link scripts on the activators. Also I have 3 containers where the player has direct contact with containers as well as testing this script by going directly going to the utility cell and interacting. So you think I need a script on all the containers as well as the master sorter container? Still need to check the other script you provided.

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Probably what needs to happen is for me to reinstall the game and the creation kit and actually look at what you have set up. However, I do not have time for that.

 

My advice, take a step or two back. Try it again. See if you can focus on just getting the transfer to work with a single container. If you can do that, whatever method it might be, replicate it for additional containers.

 

This might be dumb and a waste of time but for the heck of it. Create a new start game enabled quest. Add a script to the quest that all it has are the properties pointing to your containers. I am curious if doing this would allow my earlier formlist approach to work.

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IsharaMeradin, thanks for sticking with this. I tired the individual container script and the items didn't move from the master container to the individual containers.

 

It's probably not a good idea for me to try to implement a scripted system of sorting when I really don't know how to script and troubleshoot. The problems with that could be pretty significant for players loosing valuable items. I've already tried a sorting/crafting system that seemed to work well except for a single aspect at which point I scrapped it. I need to go ahead a move this mod out (been working on it since SSE came out :excl:)

 

I really appreciated all the time you've given me.

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