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Esoteric Pathing issue


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I created a player home in Goodsprings. I copied the exterior house from one in Novac (Dusty's house). The interior of the house is a modified copy of a house in Primm. the basement is a modified copy of the Followers Safehouse. Everything works fine, except for one annoying little nit.

 

When I open the PIPBoy map in the basement, It shows my next quest goes through the Followers Safehouse.

 

unknown.png

 

 

When I open the PIPBoy map in the ground floor part of the house, it shows the pathing to my next quest runs through the house in Primm.

 

unknown.png

 

 

Now, I know that there has to be a field I need to update to set these things so the pathing goes out the right doors and outside to Goodsprings and not through Primm or the Followers House. But, I cannot find the field I need to update. Any guidance would be appreciated.

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A door object

 

There may be something in the reference window/object ... like "Hidden from local map"

But it is probably the base object "Quest Item" flag . So change the base object ... and then it should turn off why the quest points there ??? Or you have something like a map marker that followed with the cell duplication ? Reading the quest should tell you what/why , hopefully :confused:

 

Add edit: sorry I didn't specify a door object before , but reading the quest is a solid route to find answers .

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