tsanford01 Posted November 21, 2012 Share Posted November 21, 2012 I would like to start over with my INI unfortunately I didnt make a backup and it has been editted several time tweaked with reshacker etc. I will understand if it violates the copyright rules. But i think it is the easiest way to make a user friendly install by just starting over and put everything in 1 file. Thank you Link to comment Share on other sites More sharing options...
Deleted2725050User Posted November 21, 2012 Share Posted November 21, 2012 Here you go buddy [Engine.GameInfo]DefaultGame=XComGame.XComStartupGameInfoDefaultServerGame=XComGame.XComMPTacticalGamebAdminCanPause=falseMaxPlayers=16GameDifficulty=+1.0bChangeLevels=TrueMaxSpectators=2MaxIdleTime=+0.0MaxTimeMargin=+0.0TimeMarginSlack=+1.35MinTimeMargin=-1.0TotalNetBandwidth=32000MaxDynamicBandwidth=7000MinDynamicBandwidth=4000AutomatedMapTestingList=xcomgeoscape?game=XComStrategyGame.XComHeadQuartersGameNumAutomatedMapTestingCycles=1 [Engine.AccessControl]IPPolicies=ACCEPT;*bAuthenticateClients=FalsebAuthenticateServer=FalsebAuthenticateListenHost=FalseMaxAuthRetryCount=3AuthRetryDelay=5 [DefaultPlayer]Name=PlayerTeam=255 [Engine.HUD]bMessageBeep=trueHudCanvasScale=0.95ConsoleMessageCount=4ConsoleFontSize=5MessageFontOffset=0bShowHUD=truebShowDirectorInfoDebug=falsebShowDirectorInfoHUD=falseDebugDisplay=AI [Engine.PlayerController]bAimingHelp=falseInteractDistance=512bCheckRelevancyThroughPortals=trueMaxConcurrentHearSounds=32bLogHearSoundOverflow=FALSEbShowKismetDrawText=TrueForceFeedbackManagerClassName=Windrv.xnaforcefeedbackmanager [Engine.Weapon]Priority=-1.0 [Engine.WorldInfo]DefaultGravityZ=-750.0RBPhysicsGravityScaling=1.0MaxPhysicsSubsteps=2SquintModeKernelSize=128.0EmitterPoolClassPath=Engine.EmitterPoolDecalManagerClassPath=Engine.DecalManagerFractureManagerClassPath=FracturedMeshWeaponDamage=1.0ChanceOfPhysicsChunkOverride=1.0bEnableChanceOfPhysicsChunkOverride=FALSEFractureExplosionVelScale=1.0DefaultAmbientZoneSettings=(bIsWorldInfo=true)bPersistPostProcessToNextLevel=TRUEbAllowHostMigration=FALSEHostMigrationTimeout=15bAllowTemporalAA=TruebNoMobileMapWarnings=TrueParticleEventManagerClassPath=XComGame.XComParticleEventManager [Engine.AutoTestManager]NumMinutesPerMap=50#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY [Engine.DecalManager]DecalLifeSpan=30.0 [Engine.UIDataStore_GameResource]ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [GameFramework.MobileHud]bShowMobileHud=truebShowGameHud=false [GameFramework.MobileInputZone]RenderColor=(R=255,G=255,B=255,A=255)InactiveAlpha=0.5SizeX=100SizeY=100VertMultiplier=1.0HorizMultiplier=1.0bUseGentleTransitions=trueResetCenterAfterInactivityTime=3.0ActivateTime=0.6DeactivateTime=0.2TapDistanceConstraint=5bApplyGlobalScaleToActiveSizes=trueAuthoredGlobalScale=2.0 [Configuration] [XComGame.XComLevelBorderManager]LevelBorderTileRange=4LevelBorderHeightRange=1 [XComGame.XComMovementGridComponent]MovementBorderWidth=12.0CurveSmoothing=16.0CurveResolution=0.5UVTilingDistance=96.0 [XComGame.XGUnitFlyingRing]m_fSweepDistancePerSecond=300.0fm_fTimeToDelay=4.0f [Engine.CoverLink]GLOBAL_bUseSlotMarkers=1 [XComGame.XComOnlineProfileSettings]LoadoutSlots[0]=(eRank=1, strRank="", eChar=eChar_Soldier, strChar="", ePistol=eItem_Pistol, strPistol="", eWeapon=eItem_LMG , strWeapon="", eArmor=eItem_ArmorKevlar , strArmor="", eItem=eItem_FragGrenade , strItem ="", bIsValid=false, eClass=eSC_Assault)LoadoutSlots[1]=(eRank=1, strRank="", eChar=eChar_Soldier, strChar="", ePistol=eItem_Pistol, strPistol="", eWeapon=eItem_LMG , strWeapon="", eArmor=eItem_ArmorKevlar , strArmor="", eItem=eItem_FragGrenade , strItem ="", bIsValid=false, eClass=eSC_Sniper)LoadoutSlots[2]=(eRank=1, strRank="", eChar=eChar_Soldier, strChar="", ePistol=eItem_LMG, strPistol="", eWeapon=eItem_RocketLauncher , strWeapon="", eArmor=eItem_ArmorCarapace , strArmor="", eItem=eItem_FragGrenade , strItem ="", bIsValid=false, eClass=eSC_HeavyWeapons)LoadoutSlots[3]=(eRank=1, strRank="", eChar=eChar_Soldier, strChar="", ePistol=eItem_Pistol, strPistol="", eWeapon=eItem_Shotgun , strWeapon="", eArmor=eItem_ArmorCarapace , strArmor="", eItem=eItem_FragGrenade , strItem ="", bIsValid=false, eClass=eSC_Support)MultiplayerLoadoutSlots[0]=(strUnitName="", eCharacterType=eChar_Soldier, iCharacterCost=0, ePistol=eItem_Pistol, iPistolCost=0, strPistolName="", eWeapon=eItem_AssaultRifle, iWeaponCost=0, strWeaponName="", eArmor=eItem_ArmorKevlar, iArmorCost=0, strArmorName="", ePrimaryItem=eItem_FragGrenade, iPrimaryItemCost=0, strPrimaryItemName="", eSecondaryItem=eItem_None, iSecondaryItemCost=0, strSecondaryItemName="", eClass=eSC_Assault, eTemplate=eMPT_AssaultCaptainOffense, iPointValue=0, iSquadPointValue=0, iIconType=0, bIsValid=true)MultiplayerLoadoutSlots[1]=(strUnitName="", eCharacterType=eChar_Soldier, iCharacterCost=0, ePistol=eItem_Pistol, iPistolCost=0, strPistolName="", eWeapon=eItem_AssaultRifle, iWeaponCost=0, strWeaponName="", eArmor=eItem_ArmorKevlar, iArmorCost=0, strArmorName="", ePrimaryItem=eItem_FragGrenade, iPrimaryItemCost=0, strPrimaryItemName="", eSecondaryItem=eItem_None, iSecondaryItemCost=0, strSecondaryItemName="", eClass=eSC_Assault, eTemplate=eMPT_AssaultCaptainOffense, iPointValue=0, iSquadPointValue=0, iIconType=0, bIsValid=true) [XComStrategyGame.XComHeadquartersGame] [iniVersion]0=1349782577.0000001=1349782591.000000 Link to comment Share on other sites More sharing options...
tsanford01 Posted November 21, 2012 Author Share Posted November 21, 2012 Thanks .. Good to see you still participating after our fruitless start..LOL Link to comment Share on other sites More sharing options...
FMod Posted November 21, 2012 Share Posted November 21, 2012 Wait, I think this is one of engine inis, what are you modifying in it?Anyway, in case you need the gamecore ini too, a clean one is here: http://www.mediafire.com/?3wwik5j2ir3em5c I will understand if it violates the copyright rules. Configuration files are not even subject to copyright. Neither original nor modified, so it doesn't matter anyway. (Note: int files are technically copyrightable; although there's nothing wrong with their distribution as long as the holder has no objections). But i think it is the easiest way to make a user friendly install by just starting over and put everything in 1 file.BTW there's also an alternate way to distribute an ini (exe) mod - keeping only the lines you want changed, or explicitly want preserved, delete the rest. It will allow your mod to be installed on top of another one, e.g. warspace or some other. Though not a one-click process yet, should be in a few days. Link to comment Share on other sites More sharing options...
Deleted2725050User Posted November 21, 2012 Share Posted November 21, 2012 Thanks .. Good to see you still participating after our fruitless start..LOL haha, :thumbsup: also that was the xcomgame.ini, if the one you needed wasn't that one or the xcomgamecore that FMod posted just let us know man Link to comment Share on other sites More sharing options...
tsanford01 Posted November 21, 2012 Author Share Posted November 21, 2012 Thanks again FMod you are great and correct it wasn't the right file just looked at it briefly and was pleased to see Ashru still around he and I got very frustrated in our early attempts to mod meshes and textures..lol As far as being modular I dont think it will work for my mod..After your help unlocking the ranges I changed basically every weapon, every armor, and every NPC. Not to mention the UPK mods. I doubt it will play nice with others :rolleyes: Link to comment Share on other sites More sharing options...
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