Zorkaz Posted February 4, 2020 Share Posted February 4, 2020 As the title says, whereever I put the door-teleport marker the navmesh triangle under it gets yellow (So marked as faulty) What the hell, why is that?(I tried deleting the door connections and made new ones, but to no avail) Link to comment Share on other sites More sharing options...
markusm1000 Posted February 4, 2020 Share Posted February 4, 2020 whereever I put the door-teleport marker the navmesh triangle under it gets yellow (So marked as faulty)It has to be yellow, so you know the door is connected to the navmesh, otherwise companions can't follow.It would be faulty if it is not yellow. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted February 4, 2020 Share Posted February 4, 2020 As said, this is normal behavior when you finalize the navmesh of a cell, which is something you should always do: https://www.creationkit.com/index.php?title=Navmesh_Menu#Finalize_Cell_Navmeshes Link to comment Share on other sites More sharing options...
Zorkaz Posted February 5, 2020 Author Share Posted February 5, 2020 Still companions couldn't travel through. I fixed the issue with a scripted door. Link to comment Share on other sites More sharing options...
markusm1000 Posted February 5, 2020 Share Posted February 5, 2020 Still companions couldn't travel through. Is the navmesh on other side of the door finalized too?Look in the cell settings that followers are able to follow. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 5, 2020 Author Share Posted February 5, 2020 Yeah I know about that flag. The navmesh on the other side is fine too. But anyway it works now.Thanks for the quick response Link to comment Share on other sites More sharing options...
niston Posted February 7, 2020 Share Posted February 7, 2020 If it's a load door, and it's positioned the wrong way around (180°), it apparently can cause trouble for NPCs. I've even had an instance in NW where such a misplaced door to a balcony (dead end) caused all of my provisioner NPCs there to try and go through that door if they wanted to move anywhere - Only for all of them to get stuck on that balcony. Rotating the door by 180° and correcting the teleport marker position solved it. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 7, 2020 Author Share Posted February 7, 2020 Good to know Link to comment Share on other sites More sharing options...
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