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Putting a custom Shield into Skyrim? (plus some textures questions)


Pioldes

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Thank you, I'll try this.

 

I'm still going on trial and error, so that may be why the scabbard isn't coming out right.

The way I imported it in the NIF was importing an .obj I made from 3ds max 2012.

 

As for the scab texture, it's the same as the sword texture, I put both of them in the same texture to save UV space.

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When you don't export it using the nif plugin and do it with an .obj use an older NifSkope version like rc4 ... sooo many people (including me) ran into the uv map issue using a new version. Or use the nif plugin for 3DsMax to export it as nif and copy/paste the nitrishape from this nif into your file. Edited by ghosu
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I fixed it! :)

 

Thanks! The obj. was the problem. I exported a .NIF file of my scabbard and the textures worked!

 

I also managed to get it working in-game properly, this is motivating, hahaha.

 

Now I only need to get my shield in. Should I follow an armor tutorial for this or something?

 

Edit: here's a work in progress of the shield, taken from 3DS Max viewport: http://img15.hostingpics.net/pics/923097Shield2.jpg

Edited by Pioldes
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Aaaand it worked! :)

 

I messed around and found out that it needed to have the same string value as the vanilla shield for the game to understand. I have no idea what string value means, but hey, it works!

 

Here are some pictures (plus a Marmoset Toolbag render because Skyrim is evil and flattens out my textures).

 

http://farm9.staticflickr.com/8210/8228984988_f6f3c6a16b_b.jpg

 

http://farm9.staticflickr.com/8068/8227917133_c6a5f1f6b7_h.jpg

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  • 1 year later...

Aaaand it worked! :smile:

 

I messed around and found out that it needed to have the same string value as the vanilla shield for the game to understand. I have no idea what string value means, but hey, it works!

 

Here are some pictures (plus a Marmoset Toolbag render because Skyrim is evil and flattens out my textures).

Where can we download these items?

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