Jump to content

How do I delete a specific part of a collision mesh in Nifskope?


bananakillerBRO

Recommended Posts

So, I was testing out an interior I built in the GECK using a dungeon set from Dead Money, when I ran into a slight snag.

 

For whatever reason, the collision mesh of a specific doorway in the set looks like this

 

oikgUqB.png

 

Why this is like this, I haven't the slightest idea. Truly it has to rhyme or reason. Todd remains an engima.

 

A set of stairs I used are also fairly...unique

 

SNIcJ8b.png

 

 

I managed to export the doorway into NifSkope, and I was wondering how I can delete the collisions blocking the doorway without removing the entire collision mesh itself? I don't know a whole lot about NifSkope so I'm fairly green with blocks and such.

 

 

cbJO4g7.png

 

 

Link to comment
Share on other sites

As far as I am aware, you can't easily edit meshes in NifSkope. I would use a 3d modeling program like Blender instead.

 

If you aren't familiar with Blender I could probably modify it for you fairly quickly.

That's a really generous offer sir! Thank you!

 

I've packed the meshes into a drive- https://drive.google.com/open?id=19n193Rz3FmFJt2hADum61xEtX8-FesHL

 

I have no idea which way is up in Blender, I can't say I've ever even booted it. Thanks for offering to help with this, you've been a godsend to modders for so long now!

Link to comment
Share on other sites

Sorry about the drive link, I've never been able to get those to work.

 

The editor ID is- NVDLC01SMRestaurantSmStairsSingle01

 

File path is - NVDLC01\dungeons\casino\Restaurant\NVDLC01_SMRestaurantSmStairsSingle01.NIF

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...