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The total heightmap game world of FO4


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49503900808_5bed991c15_o.jpg

It's -90 + 90 in the upper left, and then all the way down to +90 -90 at the bottom right. The blue section of triangles making a giant square is the interior of the borders of Boston and the commonwealth of Massachusetts. It's difficult to create these maps so we can use the Pytagorean Theorem to calculate the distance from the center to the outer edge of the map. But sometimes I end up creating them because I actually needed something. Wrapping your head around it is difficult to avoid making mistakes.

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It's difficult to create these maps so we can use the Pytagorean Theorem to calculate the distance from the center to the outer edge of the map.

One of the small squares (one cell) has a side length of 4096 units, making it 347557 units from the center to 60W / 60N. Now you just have to know how long a unit is.

 

The real usable area is much smaller, from -33/25 to 28 / -36 with a few indentations and bulges. In addition, Diamond City and Good Neighbor are simulated exteriors with their own dimensions, so that space-time is curved there, which must also be taken into account when calculating the size of the Commonwealth.

Edited by markusm1000
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Try running 25 active uGrids :O If your interested in visualising the XY coordinates;

If (iIndex == 0)      ;Compass 000 
	ThisMapMarker.SetPosition(      0,  100000, 9999)	;000 cardinal
Elseif 	(iIndex == 1) ;Compass 045
	ThisMapMarker.SetPosition(-100000,  100000, 9999)	;045 intercardinal *0.7 for circle
Elseif 	(iIndex == 2) ;Compass 090
	ThisMapMarker.SetPosition(-100000, -100000, 9999)	;090 cardinal
Elseif 	(iIndex == 3) ;Compass 135
	ThisMapMarker.SetPosition( 100000, -100000, 9999)	;135 intercardinal *0.7 for circle
Elseif 	(iIndex == 4) ;Compass 180
	ThisMapMarker.SetPosition(      0, -100000, 9999)	;180 cardinal
Elseif 	(iIndex == 5) ;Compass 225
	ThisMapMarker.SetPosition(-100000, -100000, 9999)	;225 intercardinal *0.7 for circle
Elseif 	(iIndex == 6) ;Compass 270
	ThisMapMarker.SetPosition(-100000,       0, 9999)	;270 cardinal
Elseif 	(iIndex == 7) ;Compass 315
	ThisMapMarker.SetPosition(-100000,  100000, 9999)	;315 intercardinal *0.7 for circle
EndIf
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  • 2 weeks later...

Unfortunately it doesn't matter. The map is a messy island drawn in the middle of a vast ocean. Distant LOD is ignored during generation if the land is underwater. Which is why they flooded the United States in order to build Boston. You know, instead of building a game world to build Boston inside. FO3/FNV world maps are larger because it wasn't built as a ocean with a island in the middle. It's fake. The whole thing is fake. Going all the way back to 2004 they have only been creating fake worlds being sold on lies and gimmicks.

 

 

96% of Fallout fans didn't want to have anything to do with Fallout in 2018. All the tomfoolery aside the business model is brilliant. They sell us a fake version of a world they created quickly, and built for cheap. Problem is that this business model has to compete with the rest of the game industry. And here it has to provide a quality level which makes the game worth working on or playing. That just isn't the case considering how many hours the players invest on either playing or working on the games. Skyrim for example is just barely worth it, which is fake, messy, broken, and also smaller than Oblivion.

 

 

For FO4 to be worth it, that entire -90 +90 to +90 -90 grid would have to be regenerated as land space for the game world, and with all those locations filled in. It's a similar situation with F76 with it being such a small map at such a low density of things to do for the player. 2015 FO4 needs over 70Gb of content from mods to even begin becoming interesting in a way that would compete with the many other games available. Then making matters worse the game survives by ignoring decades of innovations in game mechanics which are seemingly all but impossible to provide.

 

 

It's a fake world for the fake tough and phony brave wrapped in a sex simulator that everybody usually ends up hating. Digital masturbation. Pages of PC gamers complaining in 2015 at how disappointing this game is; was the reality of it. It's a prison of players being fooled into the thinking that these games are anything other than a poor version of TES that was drastically watered down. None of the games even make decent ARPGs which ARPG in itself is opposite of what the majority of the player base wanted. It isn't a good game because of what it was made to be, a trick, a product of lies to fool customers.

 

 

Are you really saying these ZeniMax games are worth building a 2160p PC gaming rig for? Are you saying that all the time we spend working on these horribly broken poor examples of modern video games is worth something? All those players that are fooled into the thinking that they are somehow addicted to these games. All the developers that are addicted to working on them. These games are not even worth fixing the broken parts just to be able to play them. ZeniMax is a international company that used to make billions of dollars off these games, and they didn't even bother to actually build the game well.

 

 

You Should Undoubtedly Pivot To Better Games,

 

 

SM6K+1

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Unfortunately it doesn't matter. The map is a messy island drawn in the middle of a vast ocean. Distant LOD is ignored during generation if the land is underwater. Which is why they flooded the United States in order to build Boston. You know, instead of building a game world to build Boston inside. FO3/FNV world maps are larger because it wasn't built as a ocean with a island in the middle. It's fake. The whole thing is fake. Going all the way back to 2004 they have only been creating fake worlds being sold on lies and gimmicks.

 

 

96% of Fallout fans didn't want to have anything to do with Fallout in 2018. All the tomfoolery aside the business model is brilliant. They sell us a fake version of a world they created quickly, and built for cheap. Problem is that this business model has to compete with the rest of the game industry. And here it has to provide a quality level which makes the game worth working on or playing. That just isn't the case considering how many hours the players invest on either playing or working on the games. Skyrim for example is just barely worth it, which is fake, messy, broken, and also smaller than Oblivion.

 

 

For FO4 to be worth it, that entire -90 +90 to +90 -90 grid would have to be regenerated as land space for the game world, and with all those locations filled in. It's a similar situation with F76 with it being such a small map at such a low density of things to do for the player. 2015 FO4 needs over 70Gb of content from mods to even begin becoming interesting in a way that would compete with the many other games available. Then making matters worse the game survives by ignoring decades of innovations in game mechanics which are seemingly all but impossible to provide.

 

 

It's a fake world for the fake tough and phony brave wrapped in a sex simulator that everybody usually ends up hating. Digital masturbation. Pages of PC gamers complaining in 2015 at how disappointing this game is; was the reality of it. It's a prison of players being fooled into the thinking that these games are anything other than a poor version of TES that was drastically watered down. None of the games even make decent ARPGs which ARPG in itself is opposite of what the majority of the player base wanted. It isn't a good game because of what it was made to be, a trick, a product of lies to fool customers.

 

 

Are you really saying these ZeniMax games are worth building a 2160p PC gaming rig for? Are you saying that all the time we spend working on these horribly broken poor examples of modern video games is worth something? All those players that are fooled into the thinking that they are somehow addicted to these games. All the developers that are addicted to working on them. These games are not even worth fixing the broken parts just to be able to play them. ZeniMax is a international company that used to make billions of dollars off these games, and they didn't even bother to actually build the game well.

 

 

You Should Undoubtedly Pivot To Better Games,

 

 

SM6K+1

Yes, you are right,

 

BUT

 

Skyrim, Fallout 4, ... are very easy to mod compared to ofher games.

For me, thats why I play them.

The game "as I buy it" is just kind of like a demonstartion of what can be done, or a loose framework ....

Everybody who wants can pick up the CK and add custom stuff to make this "fake world" into "their own fake world".

I personally think that THAT is the big positive point that Skyrim and FO4 have (basically it is the engine that they use.)

Is the game engine old? yes

Does it have bugs? yes

Is it well understood and the tools are easy to get and use? YES

And that is the point.

 

For example I will not buy ElderScrolls 6 if it uses a different engine that is not as easily "moddable" as Skyrim or FO4.

 

Just my thoughts on that matter ...

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