Marcus Aseth Posted November 23, 2012 Share Posted November 23, 2012 Hi guys,today I was doing a sword just for fun with the idea to import it into Skyrim,but I totally don't have any idea how to do the moving parts like the strings you see in the overpaint below,so my question is,what I need to do/learn in order to have those strings moving at the wind or just moving when the blade is used (in a realistic way obviously)??Is something about vertex painting,or animation is involved (though I want it to be like a physic realtime simulation) ? Help! :) http://img853.imageshack.us/img853/5472/45214169.png Link to comment Share on other sites More sharing options...
ghosu Posted November 23, 2012 Share Posted November 23, 2012 (edited) You might try to reverse engineer this mod: ...i've downloaded it once, you have to register or google for OnePoseAndAnimatedYamato.7z - back then i found an alternate dl without registration. If i remember right he attached the mesh of the strings to bones within the .nif, NifSkope is your friend. Edited November 23, 2012 by ghosu Link to comment Share on other sites More sharing options...
Marcus Aseth Posted November 23, 2012 Author Share Posted November 23, 2012 lol,as for now I don't even know how how to open this files,so more thing to learn,but attaching the string to bones means that the string are animated right? so not a realtime simulation?so the next question is: if that is the only way to do this,there is a way to animate differently the string movement for each type of attack? This because when the sword slashes left to right,the strings can't be in te same position of a slash up to down. Link to comment Share on other sites More sharing options...
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