AlCiao Posted November 23, 2012 Share Posted November 23, 2012 In the CK, it is possible for me to create a chest full of gems by placing an open chest and placing several gemstones in the air above it, then using Havok simulation to drop them all into the chest in a realistic manner. In NifSkope, I would have to open the open chest mesh (saving it as a new mesh of course), copy the gemstone meshes over, copy them again multiple times, and rearrange them via Block Details in an arduous, tedious process. However, I DO want to make them all one static/mesh. How can I do this, with less time and a LOT less tedium than this Nifskope method would require? Is there a way to click on the placement of several items in the CK (i.e. the open chest and gemstones) and export that or whatever into a Nifskope file to save as a mesh? I doubt it, but I hope you see what I'm asking. Any thoughts are appreciated. Thanks! ^^ Link to comment Share on other sites More sharing options...
ub3rman123 Posted November 29, 2012 Share Posted November 29, 2012 I don't think there's a way to do that with the CK. Your primary option is to do it in Blender and place the stones into physically accurate locations with that, then re-export the model with the stones in it. A second way to do it would be to instead make moveable static versions of the gemstones, so that while you can still run the Havok sim on them, they can't be taken by the player. That still has the problem of unnecessary Havok physics calculation, though. Link to comment Share on other sites More sharing options...
AlCiao Posted November 29, 2012 Author Share Posted November 29, 2012 Alright, then. That doesn't surprise me, but thanks for the clarification. I'd like it all one static, not just so the player can't take them, but so it doesn't take so long to render. ^^ I assume there's no easy way to move them about in Nifskope, other than typing in different locations on the three axes? Thx for your reply! :thumbsup: Link to comment Share on other sites More sharing options...
ub3rman123 Posted November 30, 2012 Share Posted November 30, 2012 Far as my experience with it is, nope. NifSkope doesn't have a built in Havok sim, nor does Blender. However, at least maneuvering them into place with Blender due to its click and drag style interface. Link to comment Share on other sites More sharing options...
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