Jump to content

Fook and MMM


Nifty62

Recommended Posts

Hey all,

 

Having some trouble installing a couple mods. As is stated in the title, they are Fook 2 and MMM.

 

I've tried NMM, Fomm, and manual install. After 6 hours I'm about to put my fist through the screen.

 

Fook installs fine. As soon as I install the MMM it crashes on startup.

 

My load order is as follows:

 

Fallout3.esm

MMM - DLC Anchorage.esp

MMM - DLC Broken Steel.esp

MMM - DLC Point Lookout.esp

MMM - DLC The Pitt.esp

MMM - DLC Zeta.esp

MMM - Master Menu Module.esp

MMM - Natural Selection.esp

MMM - Tougher Traders.esp

MMM - Zones Respawn.esp

MMM.esm

MMM.esp

 

I've had the game setup in the past with way more mods than this with no problem at all, this is getting very frustrating.

 

Any help would be awesome!

Link to comment
Share on other sites

Your problem is missing master files. Look at your load order and guess what is missing and out of place. Remember, Fallout3.esm must load first followed by the dlc .esm then any mod .esm, then the mod .esp.

.esm = Elder Scrolls Master

.esp = Elder Scrolls Plugin

Link to comment
Share on other sites

Ok, I looked at the load order as well as restoring my original Data file and only installed MMM considering its the one giving me the issue.

 

I read the readme and put my load order to match.

 

Fallout3.esm

Mart's Mutant Mod.esm

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Master Menu Module.esp

 

Total active plugins: 12

Total plugins: 12

 

It's still crashing on startup though.

Link to comment
Share on other sites

Ok, I figured out how mentally retarded I am and put the DLC esms in the load order.

 

Here is my order now, the game starts now but I haven't started a new game yet. Please give me any input on my order that you think should be changed.

 

Fallout3.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Master Menu Module.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - DLC Broken Steel.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

 

Total active plugins: 34

Total plugins: 34

Link to comment
Share on other sites

Your MMM/FOOK2 FOIP patches are not for MMM 6.x or FOOK2 1.2 Open Beta. You should be using MMMFOOK2 Compatibility Patches by BAN instead of those. Your load order needs some serious help. The readme for the compatibility patches I linked has a sample load order, but I will post my current load order below so that you can use it as a guide.

 

EDIT: Make sure that you are using the WMKFOOK2 Compatibility Patches by Antistar which are up to date for WMK/FOOK2 and not the FOIP ones.

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

AWorldOfPainFO3.esm

Advanced Recon Tech.esm

CALIBR.esm

CRAFT.esm

DCInteriors_ComboEdition.esm

DCInteriors_SideQuests.esm

Lings.esm

LingsDLC.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

acsRobcoBandana.esp

Advanced Recon Armor.esp

Advanced Recon Gear.esp

BAN - Personal Equipment.esp

BlackWolf Backpack.esp

CASM.esp

CONELRAD 640-1240.esp

CRAFT - Activation Perk.esp

Cybernetic Implants Xangi.esp

DarNifiedUIF3.esp

DCInteriors_DLC_Collectables.esp

Dragonskin Tactical Outfit.esp

DragonskinBonusPack.esp

GNR Enhanced.esp

Guardin' Gnome-Gnome Hunt.esp

KHWeaponscanner.esp

mutantradio.esp

Stealthboy Recon Armor - CRAFT.esp

Treasure Maps_A Fist Full of Caps.esp

Treasure Maps_Bobblehead Edition.esp

Treasure Maps_Secrets of the Wasteland.esp

Treasure Maps_Underground.esp

WeaponModKits.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

BAN - F3RWP Molotov Cocktail, FOOK2.esp

Fellout-Full.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

WMKAA12Shotgun.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

merge.esp

 

Total active plugins: 73

Total plugins: 74

 

Edited by blove
Link to comment
Share on other sites

Thanks for the help man!

 

Here is my new load order, I hope it's at least improved lol. Feel free to tell me if I messed anything up.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

HairPack.esm

hair_add_npc.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

1CazyTestEsp.esp

WeaponModKits.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Soft Unleveler.esp

WMKAA12Shotgun.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

 

Total active plugins: 48

Total plugins: 48

Link to comment
Share on other sites

You will need to make a merged patch for your WMK DLC plugins to work properly. Make sure to place it last in your load order. Move "WMKAA12Shotgun.esp" up to be just below "WeaponModKits - FOOK.esp" just to be tidy.

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Soft Unleveler.esp

 

I would take those plugins out and use the MMM in-game menu to make those changes.

Link to comment
Share on other sites

Why have extra plugins setting something when you can control those same settings through the in-game menu? You need a merged patch for all of the WMK plugins to work together. When you install MMM you must do a clean save as Martigen recommends. As for crashing, start lowering settings - uGrids to 5, less MMM spawns, no ultra texture packs, using Fallout Stutter Remover, etc.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...