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Posted (edited)

I am getting 2 annoying issues in my game that I think have to do with scripts. I can't track down the scripts that either aren't firing or are conflicts.

 

Some examples,

 

Vanilla:

 

Anvilsund - Moving through this dungeon is supposed to trigger the boss talking to you, raising waves of draugr, none of this happens. Reaching the end, she doesn't attack or anything and just stands there and can be talked to (though no dialogue as she is supposed to melt your face).

 

The Pale Lady - Fight outside the dungeon doesn't trigger.

 

 

Dawnguard:

 

In Redwater Den, everything is fine, the doorman stops me, then when I drink the Skooma, I am in the cell yet I'm unable to move and the people outside the door just stare at me, and don't say a thing, I am forced to reload the save.

 

 

 

Other quests are perfectly fine, I've completed about 40 on this playthrough between actual quests (main and side, few daedric) and misc., other quest events work, other npcs can approach me and start conversations. It is just these two things (so far). I run 67 mods, but use BOSS to sort and have both SKSE at it's lastest version 1.6.5 at the time of this post.

 

Included below is my exact load order after BOSS sorting and moving hothtrooper44_ArmorCompilation.esp to after the other armor mods.

 

 

 

Skyrim.esm

Update.esm

Dawnguard.esm

TravellersOfSkyrim.esm

Omegared99-Compilation.esm

SPIKE.esm

JSwords.esm

Grytewake.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

alchemysatchels.esp

Immersive Brigands.esp

Immersive Patrols.esp

Immersive Travelers.esp

unlimitedbookshelves.esp

Radiant and Unique Potions Poisons and Booze.esp

TravellersOfSkyrim - Vanilla.esp

Wolfs_Buff_Recipes.esp

Wolfs_Simple_Recipes.esp

Wolfs_Intermediate_Recipes.esp

Wolfs_Advanced_Recipes.esp

xylozi_tougher_traps.esp

Convenient Horses.esp

Cloaks.esp

JSwordsDistributionBalancePlugin.esp

northborn fur hoods.esp

Omegared99-WeaponSets.esp

hothtrooper44_ArmorCompilation.esp

Medium-40Percent.esp

wvexpansion.esp

Dr_Bandolier.esp

DeadlyDragons.esp

quest_andtherealmsofdaedra.esp

BuildableHouse.esp

Grytewake.esp

NightingalePortal.esp

artifactoverhaul.esp

better dynamic snow.esp

betterquestobjectives.esp

BlockSparkles.esp

dynamicmerchants.esp

Guard Dialogue Overhaul.esp

detailed cities.esp

dd - realistic ragdoll force - realistic.esp

Better Vampires.esp

HitStop.esp

dovahkiinrelax.esp

Crimson Tide - Blood.esp

SkyRe_Main.esp

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

SkyRe_hothtrooper44_ArmorCompilation.esp

3DNPC.esp

Slightly Reduced Distance NPC Greetings.esp

disablelydiatradedialog.esp

SkyRe_Races.esp

ethereal_elven_overhaul.esp

WATER.esp

WATER - Get Wet.esp

Bashed Patch, 0.esp

 

 

 

Anyone run into these issues or have any advice?

Edited by blumagic
Posted

Check your Papyrus log.

 

 

 

[11/23/2012 - 10:08:37AM] Loading game...

[11/23/2012 - 10:08:37AM] VM is thawing...

[11/23/2012 - 10:09:02AM] [DLC1_QF_DLC1dunRedwaterDenQST_01007C4F <DLC1dunRedwaterDenQST (02007C4F)>]: player has taken skooma in RedwaterDen

[11/23/2012 - 10:09:14AM] error: Cannot call MoveTo() on a None object, aborting function call

stack:

[DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.KnockoutPlayer() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 313

[DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.Fragment_4() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 154

[11/23/2012 - 10:09:14AM] error: Cannot call MoveTo() on a None object, aborting function call

stack:

[DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.KnockoutPlayer() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 316

[DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.Fragment_4() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 154

[11/23/2012 - 10:11:17AM] error: Static function SetGameSettingFloat not found on object utility. Aborting call and returning None

stack:

[Active effect 9 on (00000014)].VampireJumpScript.OnUpdateGameTime() - "VampireJumpScript.psc" Line 45

[11/23/2012 - 10:11:42AM] VM is freezing...

[11/23/2012 - 10:11:42AM] VM is frozen

 

 

 

Is the VampireJumpScript causing the issue? Should I just delete that out of my scripts folder? I think it was added by Better Vampires.

Posted (edited)

Hmm..there's something wrong with the mod that adds "VampireJumpScript" as it is reporting that a function is missing. It could be the cause of the crash.

However, you seem to have some errors from Dawnguard too. The error is to do with the quest you mentioned above, after you drink the Skooma in Redwater Den. The script is trying to move an object that it cannot find. The "non object" type of errors sometimes indicate a bad savegame. In this case, the object that the game is trying to move is your follower. It thinks you have a follower but you don't. If you have/had a follower when doing this quest, then maybe a follower mod is messing up the quest, or you did something sophisticated to your follower that the script wasn't expecting.

 

	;Check if the player has follower and/or animal follower and boot them out too
if PlayerFollower
	PlayerFollower.GetActorReference().MoveTo(game.getPlayer())
endif

 

The quest aliasreference "PlayerFollower" is not null, so you must have had a follower when the script started, however the reference that this variable points at no longer exists. This means that something deleted the follower but the variable wasn't cleared. Maybe you uninstalled a follower mod after you started this quest? If not, then I'd say you have a bad savegame and need to revert to an earlier save before you started the quest.

Edited by steve40
Posted (edited)

Thanks for the reply. I do not use any follower mods nor have I had any follower other than Serana and Barbas due to their respective quests, and at this point Serana is staying at the castle (as part of the story) and Barbas should be waiting for me to return the Rueful Axe, but he isn't following me that I know of. I haven't ever taken Lydia or any housecarl or any other hireable NPC, I also have not summoned anything on this character.

 

I have an earlier save, I will try to return the Rueful Axe first then head to Redwater Den and try it again and let you know what happens.

 

Update:

 

Tried it after completing Daedra's Best Friend. Still doing it. I'll either pick the door or start another character at some point.

Edited by blumagic
  • 6 months later...
Posted

I realize this is old but I just found it because I had the exact same problem. Someone in this thread said "follower". Since I didn't have a follower it took me a bit to realize that I have shadowmere following me around (never wanted this horse). I went outside "fast travelled" to the redwater den (which of course only moved me a few feet) and shadowmere was there. I used the console to kill him (bring up console, click on shadowmere and type kill).

 

This solved the problem and I could do the quest in this way. From what I understand he resurrects at some point a few days later by the sanctuary.

  • 2 months later...
Posted

In case anyone was still having a hard time with this, like I was, even after reading this thread, here's what I did to fix it:

Before I drank the skooma, I opened the console (~) and typed: set playerfollowercount to 0

Then, after drinking the redwater skooma, I woke up in the cell, opened the console again, targetted the dunmer vampire standing outside the cage, typed: kill
then closed the console. Watched him crumple to the ground, then typed: resurrect
As soon as I closed the console again, the Dunmer stood up and I gained the ability to move around again.

Hope this helped!

  • 2 months later...
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