blumagic Posted November 23, 2012 Posted November 23, 2012 (edited) I am getting 2 annoying issues in my game that I think have to do with scripts. I can't track down the scripts that either aren't firing or are conflicts. Some examples, Vanilla: Reveal hidden contents Anvilsund - Moving through this dungeon is supposed to trigger the boss talking to you, raising waves of draugr, none of this happens. Reaching the end, she doesn't attack or anything and just stands there and can be talked to (though no dialogue as she is supposed to melt your face). The Pale Lady - Fight outside the dungeon doesn't trigger. Dawnguard: Reveal hidden contents In Redwater Den, everything is fine, the doorman stops me, then when I drink the Skooma, I am in the cell yet I'm unable to move and the people outside the door just stare at me, and don't say a thing, I am forced to reload the save. Other quests are perfectly fine, I've completed about 40 on this playthrough between actual quests (main and side, few daedric) and misc., other quest events work, other npcs can approach me and start conversations. It is just these two things (so far). I run 67 mods, but use BOSS to sort and have both SKSE at it's lastest version 1.6.5 at the time of this post. Included below is my exact load order after BOSS sorting and moving hothtrooper44_ArmorCompilation.esp to after the other armor mods. Reveal hidden contents Skyrim.esmUpdate.esmDawnguard.esmTravellersOfSkyrim.esmOmegared99-Compilation.esmSPIKE.esmJSwords.esmGrytewake.esmHighResTexturePack01.espHighResTexturePack02.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espalchemysatchels.espImmersive Brigands.espImmersive Patrols.espImmersive Travelers.espunlimitedbookshelves.espRadiant and Unique Potions Poisons and Booze.espTravellersOfSkyrim - Vanilla.espWolfs_Buff_Recipes.espWolfs_Simple_Recipes.espWolfs_Intermediate_Recipes.espWolfs_Advanced_Recipes.espxylozi_tougher_traps.espConvenient Horses.espCloaks.espJSwordsDistributionBalancePlugin.espnorthborn fur hoods.espOmegared99-WeaponSets.esphothtrooper44_ArmorCompilation.espMedium-40Percent.espwvexpansion.espDr_Bandolier.espDeadlyDragons.espquest_andtherealmsofdaedra.espBuildableHouse.espGrytewake.espNightingalePortal.espartifactoverhaul.espbetter dynamic snow.espbetterquestobjectives.espBlockSparkles.espdynamicmerchants.espGuard Dialogue Overhaul.espdetailed cities.espdd - realistic ragdoll force - realistic.esp Better Vampires.espHitStop.espdovahkiinrelax.espCrimson Tide - Blood.espSkyRe_Main.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_StandingStones.espSkyRe_hothtrooper44_ArmorCompilation.esp3DNPC.espSlightly Reduced Distance NPC Greetings.espdisablelydiatradedialog.espSkyRe_Races.espethereal_elven_overhaul.espWATER.espWATER - Get Wet.espBashed Patch, 0.esp Anyone run into these issues or have any advice? Edited November 23, 2012 by blumagic
blumagic Posted November 23, 2012 Author Posted November 23, 2012 On 11/23/2012 at 11:13 AM, steve40 said: Check your Papyrus log. [11/23/2012 - 10:08:37AM] Loading game...[11/23/2012 - 10:08:37AM] VM is thawing...[11/23/2012 - 10:09:02AM] [DLC1_QF_DLC1dunRedwaterDenQST_01007C4F <DLC1dunRedwaterDenQST (02007C4F)>]: player has taken skooma in RedwaterDen[11/23/2012 - 10:09:14AM] error: Cannot call MoveTo() on a None object, aborting function callstack: [DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.KnockoutPlayer() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 313 [DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.Fragment_4() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 154[11/23/2012 - 10:09:14AM] error: Cannot call MoveTo() on a None object, aborting function callstack: [DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.KnockoutPlayer() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 316 [DLC1dunRedwaterDenQST (02007C4F)].DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.Fragment_4() - "DLC1_QF_DLC1dunRedwaterDenQST_01007C4F.psc" Line 154[11/23/2012 - 10:11:17AM] error: Static function SetGameSettingFloat not found on object utility. Aborting call and returning Nonestack: [Active effect 9 on (00000014)].VampireJumpScript.OnUpdateGameTime() - "VampireJumpScript.psc" Line 45[11/23/2012 - 10:11:42AM] VM is freezing...[11/23/2012 - 10:11:42AM] VM is frozen Is the VampireJumpScript causing the issue? Should I just delete that out of my scripts folder? I think it was added by Better Vampires.
steve40 Posted November 24, 2012 Posted November 24, 2012 (edited) Hmm..there's something wrong with the mod that adds "VampireJumpScript" as it is reporting that a function is missing. It could be the cause of the crash.However, you seem to have some errors from Dawnguard too. The error is to do with the quest you mentioned above, after you drink the Skooma in Redwater Den. The script is trying to move an object that it cannot find. The "non object" type of errors sometimes indicate a bad savegame. In this case, the object that the game is trying to move is your follower. It thinks you have a follower but you don't. If you have/had a follower when doing this quest, then maybe a follower mod is messing up the quest, or you did something sophisticated to your follower that the script wasn't expecting. ;Check if the player has follower and/or animal follower and boot them out too if PlayerFollower PlayerFollower.GetActorReference().MoveTo(game.getPlayer()) endif The quest aliasreference "PlayerFollower" is not null, so you must have had a follower when the script started, however the reference that this variable points at no longer exists. This means that something deleted the follower but the variable wasn't cleared. Maybe you uninstalled a follower mod after you started this quest? If not, then I'd say you have a bad savegame and need to revert to an earlier save before you started the quest. Edited November 24, 2012 by steve40
blumagic Posted November 25, 2012 Author Posted November 25, 2012 (edited) Thanks for the reply. I do not use any follower mods nor have I had any follower other than Serana and Barbas due to their respective quests, and at this point Serana is staying at the castle (as part of the story) and Barbas should be waiting for me to return the Rueful Axe, but he isn't following me that I know of. I haven't ever taken Lydia or any housecarl or any other hireable NPC, I also have not summoned anything on this character. I have an earlier save, I will try to return the Rueful Axe first then head to Redwater Den and try it again and let you know what happens. Update: Tried it after completing Daedra's Best Friend. Still doing it. I'll either pick the door or start another character at some point. Edited November 25, 2012 by blumagic
Sovrath Posted June 9, 2013 Posted June 9, 2013 I realize this is old but I just found it because I had the exact same problem. Someone in this thread said "follower". Since I didn't have a follower it took me a bit to realize that I have shadowmere following me around (never wanted this horse). I went outside "fast travelled" to the redwater den (which of course only moved me a few feet) and shadowmere was there. I used the console to kill him (bring up console, click on shadowmere and type kill). This solved the problem and I could do the quest in this way. From what I understand he resurrects at some point a few days later by the sanctuary.
Evravon86 Posted September 2, 2013 Posted September 2, 2013 In case anyone was still having a hard time with this, like I was, even after reading this thread, here's what I did to fix it:Before I drank the skooma, I opened the console (~) and typed: set playerfollowercount to 0Then, after drinking the redwater skooma, I woke up in the cell, opened the console again, targetted the dunmer vampire standing outside the cage, typed: killthen closed the console. Watched him crumple to the ground, then typed: resurrectAs soon as I closed the console again, the Dunmer stood up and I gained the ability to move around again.Hope this helped!
circuitbomb Posted November 7, 2013 Posted November 7, 2013 (edited) Yup this is happening to me as well. and the above fix worked for me as well. Edited November 8, 2013 by circuitbomb
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