SKKmods Posted February 8, 2020 Share Posted February 8, 2020 Trying to generate new map markers in code to avoid creating master dependencies on DLC03 and DLC04 with hand placed markers. Testing in the Commonwealth worldspace I can spawn MapMarker forms with PlaceAtMe but cant make them visible with Enable and AddToMap. Probably because there is no interface to add the MarkerData info that is only attached to ObjectReferences. Also tried hand placing some markers in the Commonwealth or holding cells then MoveTo a DLC worldspace ObjectReference, but MapMarkers do not seem to want to move (or be visible on maps) between worldspaces or interiors. Anyone have any success spawning MapMarkers in code ? Link to comment Share on other sites More sharing options...
DiodeLadder Posted February 8, 2020 Share Posted February 8, 2020 Hello SKK, MapMarkers are persistent records, so I don't think you can move these things from cell to cell. Or more like, even if you move them, the original placements would persist in that particular save game? Link to comment Share on other sites More sharing options...
SKKmods Posted February 8, 2020 Author Share Posted February 8, 2020 Makes sense. I can SetPersistLoc on the useless invisible spawned markers and there is a MustPersist keyword & DFOB assigned to Workshops, but cant find a method to change persistence on the placed markers. Another concept dies in the dustbin-of-shame. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 8, 2020 Share Posted February 8, 2020 Check out the mod "Conquest" where you can build custom settlements. As far as I remember it also comes with custom movable map markers. Link to comment Share on other sites More sharing options...
SKKmods Posted February 8, 2020 Author Share Posted February 8, 2020 Conquest has a fixed inventory of 8 hand placed uniquely names map markers in the Commonwealth which don't appear to work in other worldspaces either. Link to comment Share on other sites More sharing options...
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