gulogulo Posted November 23, 2012 Share Posted November 23, 2012 How can I register for sprint and run animations of werewolf and how can I detect when the werewolf no longer runs/sprints? Thank you in advance. Link to comment Share on other sites More sharing options...
KingsGambit Posted November 23, 2012 Share Posted November 23, 2012 The function is RegisterForAnimationEvent. In the CK, if you open up the actor properties for any werewolf, the animation tab lists all the animations they use. The useful ones I've spotted are: ww_runforward, ww_sprintallfours, ww_walkforward and so on. So you could try something along these lines: RegisterForAnimationEvent(Game.GetPlayer(), "ww_runforward") Event OnAnimationEvent(Player, Event) EndEvent One issue you may find though is that many players (myself among them) almost never walk. I have "Always Run" on and though I can toggle it off, I rarely do. The only things that I'll likely ever do is run or sprint...when I'm not sneaking that is! Link to comment Share on other sites More sharing options...
gulogulo Posted November 23, 2012 Author Share Posted November 23, 2012 Thanks! I know RegisterForAnimationEvent, the problem are the strings, I will give them a try! Yaeh I know that but its excactly about sneking you see. The werewolves sadly dont have the sneak mod so I want at last to silent their moves when they are not running. Link to comment Share on other sites More sharing options...
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