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Werewolf animations detection - run and sprint


gulogulo

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The function is RegisterForAnimationEvent. In the CK, if you open up the actor properties for any werewolf, the animation tab lists all the animations they use. The useful ones I've spotted are:

 

ww_runforward, ww_sprintallfours, ww_walkforward and so on. So you could try something along these lines:

 

RegisterForAnimationEvent(Game.GetPlayer(), "ww_runforward")

 

Event OnAnimationEvent(Player, Event)

 

EndEvent

 

One issue you may find though is that many players (myself among them) almost never walk. I have "Always Run" on and though I can toggle it off, I rarely do. The only things that I'll likely ever do is run or sprint...when I'm not sneaking that is!

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Thanks! I know RegisterForAnimationEvent, the problem are the strings, I will give them a try!

 

Yaeh I know that but its excactly about sneking you see. The werewolves sadly dont have the sneak mod so I want at last to silent their moves when they are not running.

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