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Advice/Feedback on a roleplay idea?


yolomacswagin

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Hey Guys, I have been thinking of a roleplay that can help me fill a niche and would like some feedback on whether it doesnt trample the lore too much, and some other comments, or criticism.


Premise: A group of ashlanders who fled Vvardenfell to a nearby province, took over/assimilated a local population (like a small village) and mixed with them, creating humanoid children (according to racial phylogeny) who grow up with ashlander culture that has been adapted to the local environment. Guars > horses, Ashlander tents > human style tents, Chitin armor and weapons > Leather/metal, etc... then my character would be one of them who looks human but is culturally an ashlander and would get involved with Skyrim's situation. One idea would be a Cuman inspired roleplay where the Cumans were invited by a Hungarian King to settle there in exchange for fighting the Mongols. So like pledging loyalty to a jarl or another ruler and fight for them in exchange for being able to live there and maintain their lifestyle.


Questions


1) Does this contradict any major lore?


2) For the province in question, would Skyrim or Cyrodiil work better? Skyrim would make it more convenient and add to the roleplay dilemmas like being a nord but seeing the mistreatment of dunmer, possibly supporting ulfric or having to support the empire because a group of stormcloaks wiped out his tribe after they discovered them and he was the only survivor. One situation I can see is pleding support for Jarl Balgruuf and living on the whiterun plains, all the horse motifs make it fit better. I also began wondering if High Rock or Hammerfell would be possible? Both regions have a strong horse culture and High Rock even has horsemen (the Silverhoof and Bjoulsae)


But cyrodiil would make it more apparent that my character would be a foreigner (no one calling me kinsman) and would make the premise easier to fit into the game as there would be no nord village to kill and easier to write out the tribe that my character would supposedly come from. Plus it seems a bit more believable for Nords to accept an ashlander with cyrodiliic roots than skyrim because the nord ashlander would be a product of dunmer attacking or mixing with the nord population.


3) Any mods you'd recommend? I use frostfall, campfire, ineeds, hunterborn ,convenient horses (although if you know a better mounted combat mod I’m all ears), armor mods like NordwarUA's, expanded weapon mods for curved swords,


4) Do you think it would work better from a roleplay standpoint to worship the daedra or switch to the divines? If the ashlander culture is dominant then daedra sounds the most logical but there have been cases of people in history converting like the Cumans who converted to christianity as part of the deal with the Hungarians.


5) What would the child of an Ashlander father Nord/Imperial/Breton/Redguard mother look like? Im assuming Human but with red irises and black hair?


6) Quest lines? Im thinking main quest, companions, dawnguard? Or should I avoid making him the dragonborn?

7) Any other feedback or criticism?

Edited by yolomacswagin
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Well, I don't think it ever happened in Tamriel history, but it doesn't contradict anything as such. People migrated around all the time.


But do you plan making a mod for this? Or trying to use existing mods to simulate your idea? I think there are several appearance and eye mods. A lot of role-playing is in your head, anyway. I used to like trying to recreate AD&D classes. There are great mods for simulating a Ranger, with camping, crafting, cooking etc.


I think a Dunmer-Human hybrid would look like a Dark "Half-Elf". If Breton, Nord or Imperial, they'd be paler skinned than Ashlanders, if Redguard just as dark if not darker.


If they retain Ashlander culture despite producing a mixed race population in their area, the Ashlander threads are very strong. If they integrated and didn't destroy the indigenous people, but dominated and transformed their culture, they would likely still worship Ancestor ghosts and the daedra and shun the ways of the N'wah and s'wits. I don't know the specific example you gave in Hungary, but a few Ashlanders migrating to a village doesn't seem to equate to a whole tribe of mercenaries hired to fight the Golden Horde. I think they'd be more likely to go to Skyrim, Cyrodil or Black Marsh, rather than pass right through and aim for High Rock.


EG, a few families may have migrated away to Skyrim to escape the erupting volcano, or perhaps during the time of the cataclysm a few centuries before the Skyrim time period. I forget the name but I used it in one of the books in one of my own mods (unavailable atm), and there are on-line histories of Tamriel from the Mythic period and through the First, Second and Third Era.


:)

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Well, I don't think it ever happened in Tamriel history, but it doesn't contradict anything as such. People migrated around all the time.

Â

But do you plan making a mod for this? Or trying to use existing mods to simulate your idea? I think there are several appearance and eye mods. A lot of role-playing is in your head, anyway. I used to like trying to recreate AD&D classes. There are great mods for simulating a Ranger, with camping, crafting, cooking etc.

Â

I think a Dunmer-Human hybrid would look like a Dark "Half-Elf". If Breton, Nord or Imperial, they'd be paler skinned than Ashlanders, if Redguard just as dark if not darker.

Â

If they retain Ashlander culture despite producing a mixed race population in their area, the Ashlander threads are very strong. If they integrated and didn't destroy the indigenous people, but dominated and transformed their culture, they would likely still worship Ancestor ghosts and the daedra and shun the ways of the N'wah and s'wits. I don't know the specific example you gave in Hungary, but a few Ashlanders migrating to a village doesn't seem to equate to a whole tribe of mercenaries hired to fight the Golden Horde. I think they'd be more likely to go to Skyrim, Cyrodil or Black Marsh, rather than pass right through and aim for High Rock.

Â

EG, a few families may have migrated away to Skyrim to escape the erupting volcano, or perhaps during the time of the cataclysm a few centuries before the Skyrim time period. I forget the name but I used it in one of the books in one of my own mods (unavailable atm), and there are on-line histories of Tamriel from the Mythic period and through the First, Second and Third Era.

Â

:)

Thanks for the thorough input! So I plan to use several mods like hunterborn, frostfall, convenient horses to create the nomadic lifestyle, recruit followers and have their own horses. For appearance based on what you said, maybe racemenu would be sufficient? They have sliders that can make your character resembled a certain race more. But what Iâm getting is predominately human with skin color or eye color differences?

 

And right you make a good point about the ashlander culture being dominant here. I began wondering if there would be a sort of religious syncretism or anything, but youâre probably right that maintaining ashlander beliefs would be more consistent. Is Daedra worship completely outlawed in Skyrim? Maybe that be a reason why they are pariahs and get attacked?

 

And oh there were earlier disasters? I think it would be more believable to have this type of society be a more recent event, so maybe red year is best?

 

Based on your feedback, My current timeline is ashlanders come to Skyrim/cyrodiil right before the red year, mix with the locals and produce a hybrid generation 200 years before the start of the game. They maintain strong roots to ashlander culture and worship the Daedra. That means theres time for one more generation and for most of the pure blood ashlanders to pass away except maybe one ashkhan or wise woman. From here either I create ashlander followers with the creation kit or write the tribe out of existence. Maybe they get discovered by stormcloaks in Eastmarch who ambush them and kill all of them save for a few stragglers. My character by virtue of looking humanoid, gets a pass when he escapes and is seen later among the general nord population. But he then grows up hating Ulfric and the stormcloaks, and then during the civil war he gets invited by balgruuf or tulius as a mercenary to train an auxiliary force since he has been battle hardened and a capable horseman. Guess Iâd have to make him Dragonborn to give him credibility?

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Yes, the one I meant is the Red Year. I used it one of the books in a mod to explain how this Dunmer Alchemist/Archaeologist had ended up in Skyrim with a new recipe for mithril.

 

I was thinking of the Red Year being the reason they left Vvardenfell, but it's your back story. :)

 

If you can play without ever becoming the Dragonborn, that would be cool. A Dunmer Dragonborn might not sit well with Ulfric and the Stormcloaks, so your protagonist hating them would fit quite well.

 

:)

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Right yeah Since the red year happened 200 years ago I meant that it would be the cause of fleeing to Skyrim, so weâre on rhe same page, sorry I didnât make that clear.

 

I also began considering everything including what youâve said and it seems it will be easier to just have a full blooded ashlander. Migrated to Skyrim after the red year and living in the wilderness in eastmarch. Recruiting dissatisfied dunmer from Windhelm. Raise an army, be hated by Ulfric and do some vigilante stuff. Still a proud Daedra worshipper showing these nâwah rhe proper way. Except switch horses for guars and fur cuz Skyrim is cold.

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