dizietemblesssma Posted February 11, 2020 Share Posted February 11, 2020 Further to a previous question about editing base objects, I find that I am continuously adding the same objects to my patches and then attaching the same scripts/properties etc.It would be cool to be able to have these objects pre-made and already in the object window but, this would require them to be in a loaded esp right? Thus making that esp a master to my patch, and requiring two esps instead of one in the patch? Any workarounds? diziet Link to comment Share on other sites More sharing options...
dylbill Posted February 11, 2020 Share Posted February 11, 2020 (edited) If you need the same objects with the same scripts/properties for multiple things, you could make a starter esp with no dependencies with the objects/properties in it. Then, when making your patch, copy and paste the starter esp somewhere else, rename it, then load it with the dependencies needed for the patch. Edited February 11, 2020 by dylbill Link to comment Share on other sites More sharing options...
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