DanteWrath Posted November 25, 2012 Share Posted November 25, 2012 My issues here wasn't so much that you needed to become a werewolf to complete the quest, it was that if you chose not to, the companions story grinds to a halt.However, I realise the reason no-one has ever tried to add an option to stay human because of how difficult it is to rescript a main questline. So here if my simple solution, while Aela is waiting for you in the underforge, allow the player to continue to be able to take jobs from the other companions leaders.This would mean that you would still be doing companion work and collecting fragments like the companions would if nothing was happening, and you could continue to do so indefinitely, I apologise for the briefness, I'm extremely tired but worried i'll forget, so thank you for reading. Link to comment Share on other sites More sharing options...
Michio2013 Posted January 17, 2013 Share Posted January 17, 2013 Any updates? Do you know of anybody that has made this happen? Please give me a link to the mod if you have. Link to comment Share on other sites More sharing options...
dukesilver28 Posted January 17, 2013 Share Posted January 17, 2013 "However, I realise the reason no-one has ever tried to add an option to stay human because of how difficult it is to rescript a main questline." I know there's a mod that rescripts the TG quest so that your character doesn't have to pledge him/herself to Nocturnal and join the Nightingales--Karliah takes the Skeleton Key to the Sepulcher instead of your character, among some other changes. So I would guess (based on my limited knowledge, so I could be wrong) that's it's not that much of a stretch to rework the Companions quest, too. I actually wish there was a mod that did exactly that. Link to comment Share on other sites More sharing options...
DreamKingMods Posted January 17, 2013 Share Posted January 17, 2013 I've been working on this with my mod ESF: Companions, should be done pretty soon. Link to comment Share on other sites More sharing options...
Michio2013 Posted January 17, 2013 Share Posted January 17, 2013 I've been working on this with my mod ESF: Companions, should be done pretty soon. Fantastic! I hate getting steamrolled into that one! I'll be sure to fav, endorse and download. "However, I realise the reason no-one has ever tried to add an option to stay human because of how difficult it is to rescript a main questline." I know there's a mod that rescripts the TG quest so that your character doesn't have to pledge him/herself to Nocturnal and join the Nightingales--Karliah takes the Skeleton Key to the Sepulcher instead of your character, among some other changes. So I would guess (based on my limited knowledge, so I could be wrong) that's it's not that much of a stretch to rework the Companions quest, too. I actually wish there was a mod that did exactly that.Really? Is it the "less permanent nocturnal oath" or a different one? The less permanent one doesn't really do much since you still deal with daedra, could you link me to that one? Link to comment Share on other sites More sharing options...
Michio2013 Posted January 17, 2013 Share Posted January 17, 2013 Also, if I do download the mod, do I need SKSE and SKYUI? Link to comment Share on other sites More sharing options...
dukesilver28 Posted January 17, 2013 Share Posted January 17, 2013 Also, if I do download the mod, do I need SKSE and SKYUI? I've never used the mod myself, but I don't think so. Here's a link to it. Unfortunately, it sounds like the mod is broken in light of more recent Skyrim patches, and the author hasn't updated the mod since then. @dreamkingmods: I'll definitely check that out when you have it finished. Thanks! Link to comment Share on other sites More sharing options...
Michio2013 Posted January 17, 2013 Share Posted January 17, 2013 Glad to hear it isn't necessary. I never liked the idea of downloading a non-mod thing for Skyrim. Link to comment Share on other sites More sharing options...
DreamKingMods Posted June 29, 2013 Share Posted June 29, 2013 I've been working on this with my mod ESF: Companions, should be done pretty soon. Well, "pretty soon" turned out to be "six months," but in the new 0.3 update to my Enhanced Companions Guild mod you can now decline being a werewolf and continue the questline. Link to comment Share on other sites More sharing options...
Recommended Posts