Ichthyic Posted November 24, 2008 Share Posted November 24, 2008 I'd like to see a mod that makes it so that a "bleeding" effect is applied whenever a character (PC or NPC) gets a critical hit on them. it could utilize the same scripting as the "poison" effect, but would remain in duration until either a stimpack or a bloodpack was utilized. specifically, the effect would be -2hp/s until either stimpack or bloodpack is used. it would be even better if the effect could stack with each new critical hit, but not that important. Link to comment Share on other sites More sharing options...
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