Zorkaz Posted February 15, 2020 Share Posted February 15, 2020 I was always unsere about what loctype clearable actually does. Does it make enemies non-respawnable or will it just show [cleared] in the map marker Link to comment Share on other sites More sharing options...
SKKmods Posted February 15, 2020 Share Posted February 15, 2020 It enables the location script functions like IsCleared and event OnLocationCleared. There are many different ways the location cleared mechanism can be used, typically related to the number of live and dead LocationRefType tagged actors. Example for WorkshopParentScript: WorkshopLocations[workshopID].GetRefTypeAliveCount(bossRefType) ... WorkshopLocations[workshopID].SetCleared(true) and associated WorkshopScript: if myLocation.IsCleared() ... SetOwnedByPlayer(true) Link to comment Share on other sites More sharing options...
Zorkaz Posted February 15, 2020 Author Share Posted February 15, 2020 Thanks Link to comment Share on other sites More sharing options...
Zorkaz Posted February 15, 2020 Author Share Posted February 15, 2020 Btw. if you have any further knowledge on loctype keywords any information would be appreciated. I currently work on expanding information on the wiki, as best as I can. Link to comment Share on other sites More sharing options...
SKKmods Posted February 15, 2020 Share Posted February 15, 2020 I have used a bunch of them. too many to list. I have documented the important workshop related keywords and LocRefTypes here https://www.nexusmods.com/fallout4/articles/2094 Best is to step through the CK WorldData\LocationRefType list right click use by to see the quests and obejcts, then do a folder/findstr/text search search through C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base to see how they are referenced in scripts. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 15, 2020 Author Share Posted February 15, 2020 Good idea, thanks. I absolutely overlooked the existence of this section Link to comment Share on other sites More sharing options...
niston Posted February 16, 2020 Share Posted February 16, 2020 Cleared locations have a distinct respawn timer from other ones. I use a mod that sets cleared locations respawn timer to 100 years. Or might have been 1000, don't really remember off hand. But Locations without the Clearable flag are not affected by this timer and have their own timer setting instead. Link to comment Share on other sites More sharing options...
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