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Help with custom containers, plz.


HarvesterFox

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As you saw from my earlier post i was just able to unlock all the .nifs from my oblivion meshes file. I am now trying to make a "welkynd collection" container. I created a new form from an existing container (just some barrel) and renamed it 'PMTowerWelkynNoRespawn' for easy identification. I then selected 'arwelkyndclustergreen01' as the .nif. When I put it in the map the CS registers it as a container, but the game does not. I get a welkynd cluster in the map, but I cant open it or even register it on the cursor. In addition, there is no collision with it. Can anyone tell me what I'm doing wrong? Thanks.
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As you saw from my earlier post i was just able to unlock all the .nifs from my oblivion meshes file.

 

You shouldn't make assumptions, especially when asking for help -- I never saw your earlier post.

 

I am now trying to make a "welkynd collection" container. I created a new form from an existing container (just some barrel) and renamed it 'PMTowerWelkynNoRespawn' for easy identification. I then selected 'arwelkyndclustergreen01' as the .nif. When I put it in the map the CS registers it as a container, but the game does not. I get a welkynd cluster in the map, but I cant open it or even register it on the cursor. In addition, there is no collision with it. Can anyone tell me what I'm doing wrong? Thanks.

 

An object *must* have collision if you are to interact with it in-game. If the welkynd cluster does not, then you'll have to either create collision, or as a last resort, use a dummy collision box (usually scaled).

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OK thanks a bunch. I replaced 'arwelkynclustergreen01' with 'arwelkynclusterwhite01' (which does have collision) and the container is a success.

I only made the reference bc I had made the other post just a couple days ago. I was kind of worried all my persistent questions were getting on peoples' nerves. I would post more answers to other peoples' questions if I was at a level where I knew the answers. Srry.

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