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Lunge mine for fnv


leotheEliteMajor117

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Yo guys, I want somekind of cool weapon that, if you stab someone, your weapon explodes, hurting you, (killing you without high endurance and explosive damage) and your foe either dead or alive. Lemme explain:

 

Anyone knows the history of the "Lunge Mine"? It's another suicidal tool of death made by the japanese back in ww2, an explosive replacement weapon if one banzai soldier can't kill 5 American soldiers with a bayonet, damn japan loved to make soldiers bring a gun with a bayonet to a heavy gun fight with lead firing everywhere and they're using the bayonets not the guns. That's WW2-era Japan everyone.

 

Basically, maybe a stupid request, but it actually is pretty cool seeing enemies explode or get blasted away by a lunge mine. The lunge mine is a spear weapon that, if stabbed at something, will explode, used mainly for tanks or groups of American soldiers back then. The japs always loved using their soldiers as banzais, and this lunge mine made even a single Sherman scared of going straight to mow down a group of banzai soldiers with its' tracks. Possibly one of 'em carries a lunge mine that, if stabbed to the tank, the tank goes boom, or maybe the soldier who used the lunge mine against that tank too.

 

Very long explanation but that's about it, I heard that, there is going to be a bayonet stabbing weapon animation being in the works and it could make the throwing spears actually spears too. Lunge mines in fnv might use a frag grenade explosion when stabbed on someone, however it's stronger, and a little bigger. The lunge mine is one use only, however, since the mine is a special use type(stab once and the weapon is gone), the lunge mine has full durability but if used once, the durability is depleted completely and the owner has to buy another one or magically rearm(fix) the mine and stick to a repairman somewhere in the waste, however for a hefty price...oooor, for those who have long sticks, mines and sensor modules taken away from House's dead minions and kept in the basement or in a fridge with unlimited storage space, can make his/her own by combining a throwing spear and a mine, also a sensor module and voila! A handmade lunge mine! For when you're suicidal and want to explode the living hell out of those fiends and ancient roman soldier mimics, including you too, of course! Do note that the handmade lunge mine you made is weaker than a real one, the real one uses a stronger mine made in japan, so the handmade mines are less powerful but hey, maybe you can give it more boom, or make it use plasma, OR, for taking down power armored bois and robots, use a pulse mine bought or found in the waste, ooor...strap a nuke to it, if you're ready to explode a city block in one stab.

Edited by LabroLEO
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  • 3 weeks later...

I don't think it'd be hard to setup the explosive effect (and a self destruction stage). Would this only work via melee or did you also want a thrown one? The model looks really simple are you looking for a WWII relic, a fallout retro sci-fi version or a jury rigged wasteland equivalent? I'd be fun to make a jury rigged version or a Chinese plasma lunge mine model. anyway if your still interested fill me in on what your thinking.

 

BTW could you expand a bit on the "bayonet stabbing weapon animation" [/size] you mentioned, I'd be very interested in the info.

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I don't think it'd be hard to setup the explosive effect (and a self destruction stage). Would this only work via melee or did you also want a thrown one?ÃÃÂ The model looks really simple are you looking for a WWII relic, a fallout retro sci-fi version or a jury rigged wasteland equivalent? I'd be fun to make a jury rigged version or a Chinese plasma lunge mine model. anyway if your still interested fill me in on what your thinking.

ÃÃÂ

BTW could you expand a bit on the "bayonet stabbing weapon animation"ÃÃÂ [/size] you mentioned, I'd be very interested in the info.

I'm looking for a WW-2 relic, and a jury rigged one, the jury rigged version will be easier to find and make, but weaker. Who needs chinese plasma lunge mines tho? The Chinese never wanted their soldiers go on suicide tactics like banzais.

 

Bayonet stabbing animations? Ahh yes, iirc, Hitman is making one for a mod called B42 Bash mod. If it's possible, I think that bayonet stabbing animations can be implemented for fallout new vegas, like the Knife Spear from DM uses like a Bat-swing animation instead of a stab animation. I doubt it's possible but if it isn't, well let's make the lunge mine use bat-swing anims.

 

Also, i would only want a melee version, having thrown of a kind sounds a bit too "OP" and makes grenades have less use. I think the self-destruction effect shouldn't be too "Lethal", unless of course your character has very weak endurance or strength, and has small DT. Thx for the response btw!

Edited by LabroLEO
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How bout the "WeapThermicLance" to model it off of. Or use the animations for one of the hand to hand weapons like the "WeapNVBallisticFist" which looks to only have right hand animation.

@ devin But hey , I think I just found the good weapon for my handy bots to use in the bat arena. The thermic lance .

 

Add edit : Ahh nevermind with the thermic lance for handybots... guess I was just looking at the wrong handybot creatures. Looks like there is a mele weapon "MisterHandyBuzzsaw" which was what I was wanting in the first place.

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How bout the "WeapThermicLance" to model it off of. Or use the animations for one of the hand to hand weapons like the "WeapNVBallisticFist" which looks to only have right hand animation.

 

Oh I don't think I'd use the model for the thermal lance, but the animation for it might be the closest to a stabbing spear like weapon (at least that I can think of, off the top of my noggin.

 

 

Add edit : Ahh nevermind with the thermic lance for handybots... guess I was just looking at the wrong handybot creatures. Looks like there is a mele weapon "MisterHandyBuzzsaw" which was what I was wanting in the first place.

 

You could go the other direction though, and have the legion use lunge mines against the securitrons (they're kinda like mini tanks). I'd guess that as the Legion become more and more militarily overwhelmed (ie any FONV ending other than the legion ending) suicide trooper/bomber tactics will become a more desperate but viable strategy for them. And if you strap half a dozen or more sticks of tnt around the end of a spear and whack a bot with it, even a mk II securitron is probably gonna feel that, which is a legion hallmark of a low tech solution to a high tech problem.

Add edit : Ahh nevermind with the thermic lance for handybots... guess I was just looking at the wrong handybot creatures. Looks like there is a mele weapon "MisterHandyBuzzsaw" which was what I was wanting in the first place.

 

You could go the other direction though, and have the legion use a lunge mine against the securitrons, they're kinda like mini tanks.

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I'm looking for a WW-2 relic, and a jury rigged one

For a jury rigged how about a bundle of TNT strapped around the end. That's simple, and we could add something that look like a spring or other device at the tip as a trigger.

 

The Chinese never wanted their soldiers go on suicide tactics like banzais.

I'm not particularly well versed in history, but I do believe there are historical precedents for Chinese suicide troops;

 

From the wiki entry; "Wade–Giles: Kan-ssu-tui) or "Suicide squads"[85][86] were frequently used by Chinese armies. China deployed these suicide units against the Japanese during the Second Sino-Japanese War."

Here is a pic of "Chinese suicide bomber putting on 24 hand grenade-explosive vest prior to attack on Japanese tanks at the";

 

 

 

Chinese_infantry_soldier_preparing_a_sui

 

 

 

We have a much greater cultural awareness of Japanese suicide bombers, and that may be in part because we didn't engage the Chinese

 

Who needs chinese plasma lunge mines tho?

 

I think there could be a few points to consider. 1. it ties in with Chinese warfare supporting fallout lore of Chinese conflict, 2. it allows the creation of a retro sci-fi weapon which fits with fallout, 3. it'd be fun to create (for me, personally). I will (and have quite a few times) create requests for stuff that doesn't appeal to me, but I prefer to work on assets that I find personally compelling and I think a retro sci-fi version would be interesting. Maybe a plasma version?

 

 

I think that bayonet stabbing animations can be implemented for fallout new vegas, like the Knife Spear from DM uses like a Bat-swing animation instead of a stab animation. I doubt it's possible but if it isn't, well let's make the lunge mine use bat-swing anims.

I think the thermic lance could work in this case since the lunge mine will explode upon contact (ie. don't have to worry about the continual damage/chainsaw like part of the animation, we'll just have the stabbing part).

 

Also, i would only want a melee version

Sure, I can understand your POV on that one.

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It may also be worthwhile introducing some suicide bomber mechanics into the game. Fiends hopped up on psycho that simply rush toward you with a grenade or two in hand, ala serious sam style. Shake things up a bit in the tactics department. I don't think it'd be hard to do, just trigger a travel package and their personal script will just have a <= getDistance condition and then, BOOOOOOM! I could probably even fake a 2nd grenade in the left hand by making a mock set of "grenade" gauntlets equip just before the suicide run.

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Add edit : Ahh nevermind with the thermic lance for handybots... guess I was just looking at the wrong handybot creatures. Looks like there is a mele weapon "MisterHandyBuzzsaw" which was what I was wanting in the first place.

 

You could go the other direction though, and have the legion use lunge mines against the securitrons (they're kinda like mini tanks). I'd guess that as the Legion become more and more militarily overwhelmed (ie any FONV ending other than the legion ending) suicide trooper/bomber tactics will become a more desperate but viable strategy for them. And if you strap half a dozen or more sticks of tnt around the end of a spear and whack a bot with it, even a mk II securitron is probably gonna feel that, which is a legion hallmark of a low tech solution to a high tech problem.

 

 

Ya I can totally see having the legion units do some suicide runs ... but not necessarily with a lunge grenade spear type weapon. Would just come up with something out of the vanilla assets ... since you wanted to keep from adding asset files , or at least to many in your mod.

What's your thoughts on SCOL files though , even though they are made of vanilla assets ... which I'm talking about the battle arena structures that get built/destroyed ?

So far I've only got 4 per side needed. Or maybe they won't be needed now that I think about it since all building placement is pre-done , then simply Enabled or Disabled. Except the turrets and com unit.

But the Turrets are only 4 pieces which 1 is the creature therefore can't be part of the SCOL ... So meh ... scratch that will need to upload SCOL files ,at least for the early versions.

 

I still build and save them for creation though ... they make it a lot easier to figit with stuff.

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Ya I can totally see having the legion units do some suicide runs ... but not necessarily with a lunge grenade spear type weapon.

I think the reason it would be far more effective is that it uses a hollow charge (a shaped charge) which would direct the explosive force against armored targets. I mean each to their own, but you have historical precedent that it was used against heavily armored targets (tanks), so it was probably fairly effective. I don't think they would use them against normal opponents just heavily armored foes like bots/power armor.

 

I might throw some in for later campaigns. Suicide troopers being legion troops that failed and instead of being decimated (the original Roman version, or 10% being killed on the spot), they would be given the opportunity to "kamikaze" to regain their lost, ummm "honor".

 

Would just come up with something out of the vanilla assets ... since you wanted to keep from adding asset files , or at least to many in your mod.

 

What's your thoughts on SCOL files though , even though they are made of vanilla assets ... which I'm talking about the battle arena structures that get built/destroyed ?

I don't think I'v expressed that view, or if I have, I must have been out of it....I'm ok with new assets. In fact I'll be making quite a few. SCOLs are fine, no worries.

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