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LOD Generating causes game to crash


TheAwesomestRuler

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Hi there guys,

I was trying to create a full functioning LOD for my mod project.

 

2 of 3 things are fully functional, but the last one is driving me mad. :(

LOD-mesh is working

LOD-textures are working

Visible When Distant objects are not working, but causing my game to crash.

 

What I did?

1.) I opened the heightmap editor and generated a FULL lodmesh (not the quick prototype!).

Works fine!

2.) Then I used TES4QLod to generate textures for my worldspace.

Works fine, too.

3.) Then I used CS to generate the visible when distant objects by clicking on WorldTesting/UpdateDistantLodData.

But when starting my game it instantly crashes.

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I thought some of the tools mentioned might be a better option than the CS, but I'm no expert on VWD or LOD.
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I hate the fricking height map. Any major changes to land heights almost guarantees I will crash the CS or the game...UNTIL I was editing a cell and discovered a little check box called "Hand Changed". Now I have no problems when editing landmass heights or textures.
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