Indio21 Posted February 20, 2020 Share Posted February 20, 2020 (edited) Hello, I am trying to create the mod groups in xedit. The docs say to "Re-open xEdit from your newly created ModGroup and make sure there are no conflicts left" after I create the mod group. How do I open the mod group window to select the mod group created to check it for conflicts? All the docs on Tome of xedit and the step guide show it with the window open and no explanation on how to get to it. No videos I can find cover that in depth on conflict resolution to show this step. The docs did say if xedit was throwing an error the mod group will not be able to be opened. I have already fixed the errors shown on xedit. The only flag it throws up is concerning the Immersive Dawnguard Dayspring Pass mod I have. I only have this mod and the Glorious Fort Dawnguard and it says it works with IDDP. This is what xedit shows me on the IDDP: [00:21] ModGroup "Immersive Dawnguard Dayspring Pass - Beyond Skyrim - Burma Patch = Immersive Dawnguard Dayspring Pass" is valid, but has messages:[00:21] - Hint: "AHZBetterDGEntranceSE.esp" is ignored as a source as it has no valid targets above it I have tried moving IDDP above and below the Glorious Fort Dawnguard in LO to only end up with the same message from xedit. I cannot figure out what xedit wants me to do to correct IDDP but am more concerned with understanding the procedure to make the mod groups for conflict resolution. I will just remove IDDP if I cannot figure it out, but need to know the step for selecting mod groups to finish my conflict detection. Thanks for your time!! Edited February 21, 2020 by Indiao21 Link to comment Share on other sites More sharing options...
anjenthedog Posted February 20, 2020 Share Posted February 20, 2020 I know little-to-nothing about modding mods, so I'm afraid I can't answer your question, but regarding your choice of editors... XEdit? Isn't that for LE? Afaik, SSEDit is what you want for Skyrim Special Edition. Link to comment Share on other sites More sharing options...
Indio21 Posted February 20, 2020 Author Share Posted February 20, 2020 (edited) My apology, I am new to this modding. Still learning the terminology. The Tome docs referred to it as xedit so I did the same here. I went to github and got the latest version of sseedit 4.0.3 before I started. I will edit it so as not confuse anyone. Thanks Seems I cannot edit the title so I am stuck with it, my apology for any confusion Edited February 20, 2020 by Indiao21 Link to comment Share on other sites More sharing options...
anjenthedog Posted February 20, 2020 Share Posted February 20, 2020 No biggy. Just wanted to make sure you weren't using the wrong editor. Good luck! Link to comment Share on other sites More sharing options...
Indio21 Posted February 20, 2020 Author Share Posted February 20, 2020 Nope, just cannot figure out a step I need. Setting up the groups allows one to remove the conflict from the list once felt it is resolved. It helps to keep track of what conflicts have been addressed and which have to be done. At least that is what my perception of the docs is. I am just getting lost on what I have addressed and not so I thought it time to learn it after I fixed the errors. Thanks for the wish of luck, I'll take it lol. Link to comment Share on other sites More sharing options...
Indio21 Posted February 21, 2020 Author Share Posted February 21, 2020 (edited) Needing a break from the conflict resolution I thought I'd check this topic. As I see it has had a few views I thought it best to forward the info I learned in case other people are seeking more of an understanding on the topic. I was able to reach some other great community members very knowledgeable on the topic. Their names I will leave withheld to not cause any unwanted attention. The xedit, which I learned is a general term referring to the software as a whole, team has started a great guide called Tome of xEdit at https://tes5edit.github.io/docs/index.html Follow that up with elwaps Guides for a little more in depth of the process at https://www.nexusmods.com/skyrimspecialedition/mods/25093?tab=description Elwaps also has his mods/patches description on the page. Just scroll down until you see the section heading "The Method" and begin reading. Up to a point most info on the process is the same between the two, but sometimes just hearing another person's perspective of something makes better sense to us learning it, so I'd still read both through if you are new to the processes. I did, why not right. I also asked about a naming scheme for creating the groups as was mentioned in elwaps guide and got some great info there too from another member, whose name I did not recognize at the time duhhh. That person suggested something like modA-modB-Patch and modA-modB-Group. I found this very easy to work with and a great way to keep track of one's self being new to the processes. Especially working with MO2 now and having to move the overwrite files accordingly. This is just a great read, I thought, on the minds behind this great tool. Covering from inception to where they want to take it and what they need to get it there. Definitely worth the read time if for nothing else than the relation of what a new person to modding is really going to endure with more than a couple dozen mods. Personally I thought someone had ought to make that section into the posted ad for beginning modding. Felt like I was reading my own story into this great adventure, lol. This write up is at https://www.nexusmods.com/news/13911 This truly is a fantastic tool with capabilities that do not stop at making patches for conflict resolution, I think it begins there. Hope the links and tips helps others as it has myself. Edited February 21, 2020 by Indiao21 Link to comment Share on other sites More sharing options...
Mochi48 Posted October 8, 2021 Share Posted October 8, 2021 Thank you for the referral to elwap's The Method. It was the first time I ran into what I'd been looking for -- a simple explanation of what modgroups are, how they can be created within xEdit, and how they can be deleted in MO2. I'm the kind of person who needs a basic foundation to build on, and that was exactly what I needed to get started. Link to comment Share on other sites More sharing options...
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