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SEARCHING!- Unleveled Skyrim, no encounter zones


DOVAHKI1N

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Hi all!

 

I know there are quite a few Unleveled Skyrim mods, but so far, I haven't quite found the one I want. Either I don't like the other adjustments (for example, I don't like the Heavy Armor makes magic more difficult thing or arrows that don't pierce armor) or the world is divided into encounter zones.

 

 

 

What I REALLY REALLY want is this:

 

random enemy levels across the board, with obvious fighter types (ie enemies that obviously fight often/are trained) falling into the stronger range- I WANT to feel unsave, no more low level character pampering. The world has to be dangerous. I want to be forced to train, use sneak and avoid enemies;

likewise, if I'm obviously strong, low level enemies should try to avoid me

 

I want no low level encounter zones- it should be as likely to run into wimps as into powerful enemies everywhere, although weaklings should generally stick to city areas or streets (makes no sense for low levels to brave the dangerous wilds alone)

 

Bandit leaders or other boss enemies should ALWAYS be stronger than their underlings. They can be weaker than the player, though. Should be random.

 

not all potential enemies should attack at once...some should generally warn you

 

Bandits/thieves should only attack if you're too close or seem loaded with (valuable) stuff

 

 

REALISTIC DAMAGE VALUES

 

 

BLUNT weapons don't cut, but break bones and basically create mush out of you, they cause contusions,

 

swords and daggers are SHARP and can (potentially) penetrate armor, they cut and you BLEED,

 

arrows and bolts penetrate armor and are frigging DANGEROUS, though the strenght/accuracy is tied to the skill of the shooter and the type of bow

 

there should be enchanted items that create a sort of arrow/bolt/blunt/sharp weapon protection shield that has to be broken through first (shield(s) can be repaired at an enchanting table)- if ones shield is broken, a good archer can oneshot that person (NPC or otherwise) through the head and a strong warrior can one-hit kill the poor soul if he hits the right place (if one get bludgeoned over the head or someone takes a dagger/sword to one's throat or heart and the hit connects, one doesn't just walk away from it)

 

 

 

DRAGONS are DANGEROUS and SMART!!! No more DRAGON kills through Giants or Mammoths and only the dragonborn (whether its the player or a NPC) can kill them for real- unless the soul has been absorbed, they will just respawn. Also, dragons should fight from the air, unless their health is below 50%. Why give up the advantage of being in the air, unreachable by most (with the exceptions of shouts, spells or arrows). The DRAGONBORN should truly be needed. It's no fun and kind of immersion breaking, actually, to have "normal" NPCs be able to kill a dragon- because if they can, why the need for a dragonborn?

 

Also, dragons should become a progressively worse nuisance after Unbound so that you - providing you are playing as the dragonborn, otherwise, there should be a dragonborn NPC - cannot avoid the main quest for long: it should be a real dragon crisis with people dying/places getting ruined like Helgen (maybe a side magic event/quest where magicians/the dragonborn are/is sent out to visit every city and village to activate some magic ritual that makes the settlement buildings into dragonproof structures- afterwards, the settlements cannot be burned down or iced by dragon fire/ice).

Also, if the player is dragonborn and happens (good look with THAT) to defeat a dragon before Whiterun, then he/she should aready have found out about the dragon soul absorb (different dialogue, maybe you can ask the Jarl why power seems to just flow into you when you kill a dragon and the Jarl could be like- wait, you could be the dragonborn the greybeards have called for, you should go to high hrothgar in response). Dragons should also mainly target the dragonborm- after all, the dragonborn is a real threat to their continued existence

 

Magic and shout scaling

 

 

Is there any such MOD or mods that do this? Or: which values should I change through the CK- especially to delevel every enemy everywhere?

Edited by DOVAHKI1N
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