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Levelled Character Question


Ironman5000

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I am trying out a simple mod that will alter the difficulty level by multiplying enemy count and the most logical way would be to change the 'count' option in the 'Levelled Character' (under 'Actors') category but by default this is not usable according to the official site.

 

I was wondering if there is a way to make this active again, and if so can anybody point me in the right direction? I really don't want to be messing about with cell edits in this one. I thought maybe an ini edit/addition could be applied but not sure.

 

If I get this working I might make a page containing several files with different spawn count esps.

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Someone feel free to correct me if I'm wrong, but I believe that leveled characters are only used as templates for actual actors and not placed in the world. The actor is placed, and the leveled character template allows that individual spawn to be one of several possibilities. That is why changing the count will not spawn multiple actors.
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Well like I said there is a count option which has been darkened out when a LevelledCharacter list contains actors, HOWEVER after looking at more lists I found a few LevelledCharacter lists containing LevelledCharacter Sublists which allowed for the count to be toggled so maybe that could work?

 

Anyway now instead of simply toggling spawn counts I am focusing on a 'creature diversity overhaul' using only vanilla assets which is looking a lot more interesting.

 

While i'm here I might as well post this problem i'm having which I only just noticed while working on this mod - Trying to add scripts causes CK crash! It's the actual 'Add' button that allows you to scroll through the vanilla scripts which seems to be bugged. I posted this in the troubleshooting section but noone has replied and very few people bothered to even look at it :facepalm:

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