EnaiSiaion Posted November 28, 2012 Share Posted November 28, 2012 I can program NPCs to do their thing when left alone, using AI packages, but how would I tell an NPC dynamically to go somewhere or do something (overriding their packages)? What I want to do is make an example script that, when run, tells the NPC to "go to this bone and pick it up, then go back to me and play animation ImANiceDoggie" regardless of what this NPC was doing, then resume its normal packages once finished. I don't have a clue and I'm going to need this for my next mod... :wallbash: Link to comment Share on other sites More sharing options...
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