Jump to content

[LE] Global Variable or StorageUtil Variable ?


Jollypolly

Recommended Posts

Hi,

I Need to create a variable that is persistant through game saves and goes through quite a lot of functions,computations and fast RegisterForSingleUpdate() events. So is it safer and faster to use a CK global variable or a storageUtil variable that has to be written out and called back intensly?

 

The only info I found comparing these two methods is that using a global variable makes it a lot easier to integrate to questlines, but nothing regarding speed, safety, efficiency..

 

Many thanks

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...