klauzik Posted November 28, 2012 Share Posted November 28, 2012 (edited) Hello Just lurking around for quite some time but this time I stumbled across problem with no google or nexus search results. When following Hitting The Books quest I was suppose to go to college library, the Arcanaeum, but I was unable to access it. NPCs just stood in front of a door and tried to use it (until script told them 'go do some other stuff') but nothing happened, just like with me - clicking 'use' button had no effect, no animation, no sound, no teleportation - activator just doesn't activate. I checked mods with TES5Edit, changed keymapping (I have no idea what for...), turned off all mods and even started new game to test it, even played around with console - nothing happened.Anyone else had this problem? I have no Idea what could be the reason. I made myself quickfix, or workaround rather, but I was surprised I couldn't find any information about it. Edited November 28, 2012 by klauzik Link to comment Share on other sites More sharing options...
ilikecheese1337 Posted November 30, 2012 Share Posted November 30, 2012 You could try pulling it up in the CK and re-doing the teleport function I guess. Link to comment Share on other sites More sharing options...
klauzik Posted December 13, 2012 Author Share Posted December 13, 2012 I tried to redo it before but nothing changed so I stayed with my sloppy workaround (simple floating door right next to disabled one).Apparently it had something to do with College main quest:I don't know if door worked before Hitting The Books, but during this quest it didn't.After completing it I could go TO library but not FROM it. After Good Intentions the other way around.After all quests problem just disappeared. Link to comment Share on other sites More sharing options...
freemonkey92 Posted January 11, 2013 Share Posted January 11, 2013 (edited) I am having the same problem, anyone know how to disable a door from being clicked (activated). I am guessing that a script did it. Dawnguard uses the same doors WinterholdLDoorMinUse. Though with TES5Edit I can't for the life of me see anything that would affect it, so I'm guessing a script is accidentally modifying this door (in Winterhold), when it really should be only affecting a Dawnguard one. Edit: I have traced my problem to having installed the mod Quest for Umbra which adds a script to the doors. Upon causing CTD, I uninstalled and wasn't until much later, I ran into this problem, and now am unsure how to fix it. Edit2: Good news, after a couple of hours of research I have come up with a solution. The problem was, the Umbra mod was calling BlockActivation() on the two doors leading into the Arcanaeum, this requires that the mod handle all activations, which the author did. Now as it seemingly caused a CTD I chose to uninstall it. This has the effect of leaving the doors in a blocked state, and no console commands can fix this as far as I can tell. So I wrote a patch, a small script: Scriptname WInterholdArcanaeumDoorPatch extends ObjectReference Hidden Event OnInit() BlockActivation(false) EndEvent Event OnActivate(ObjectReference akActionRef) BlockActivation(false) EndEvent And attached it to the doors. This fixes the problem and once you have traversed the doors, you can deactivate the patch mod. Hope this helps. Edited January 11, 2013 by freemonkey92 Link to comment Share on other sites More sharing options...
pufthemajicdragon Posted July 30, 2013 Share Posted July 30, 2013 I know it's an old topic, but I just now encountered this problem.Freemonkey92 - question. Did you ever test if the doors would reset and work after removing the mod and waiting for the cell reset period? I've also identified 5 doors to which the faulty script is attached: WinterholdDoor01 in WinterholdCollegeArchMageQuarters and WinterholdCollegeHallofTheElementsWinterholdLDoorMinuse in WinterholdCollegeHallofTheElements and and 2 in WinterHoldCollegeExterior If waiting for the reset period doesn't work for me, I'll probably make a patch mod with your script and upload it to Nexus. I'll link to it from here and on the mod's discussion page. Link to comment Share on other sites More sharing options...
RatcatcherOfKvatch Posted July 31, 2013 Share Posted July 31, 2013 I think that Thalmor guy is supposed to open the door for you, if you're at the part of the plot I think you're on. I've had the same problem, too, but solved it by hanging around Ancano until he weaved in and out of all the people blocking his way and finally made it to the door. If I strayed too far from him he stopped walking IIRC, and I know for sure the door won't open until he unlocks it. Link to comment Share on other sites More sharing options...
pufthemajicdragon Posted August 2, 2013 Share Posted August 2, 2013 I think that Thalmor guy is supposed to open the door for you, if you're at the part of the plot I think you're on. I've had the same problem, too, but solved it by hanging around Ancano until he weaved in and out of all the people blocking his way and finally made it to the door. If I strayed too far from him he stopped walking IIRC, and I know for sure the door won't open until he unlocks it.Sorry, but we're talking about a bug that occurs after the mod is removed. Link to comment Share on other sites More sharing options...
MDeckman Posted December 25, 2014 Share Posted December 25, 2014 I have this same issue now and I'm ready to write up a topic on it. Is there a way you can get that patch to me and let me know how to run it. I'd like to get the doors working agian. Link to comment Share on other sites More sharing options...
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