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Found a bug that needs investigation


Midicow

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The "Bug" involves your character acting like a boy npc.. emitting the voicefiles and such associated with them.

 

I'll go through how I found it..

when you start the game and you're in the playpen area, but before you see the special book.. tcl off the map and tcl again into the abyss, you'll get teleported to the escaping vault scene.

I went off and screwed with the furniture a bit, then ran into some radroaches.. my char sounded like he was emitting the boy pain sounds..

Being unable to attack I tcled off and ran looking for the special book.. when lo and behold my character emitted "Must have been nothing" in a young boy's voice..

 

I tried it again and yes this happens every time.. character emits one of the various voice files associated with a boy npc losing its target.

 

 

So maybe the player is an npc before this or something.. idk.

 

My mod list incase it was something on my end only.. (yes I know my modlist is crazy)

 

Fallout3.esm

AmplifiedCrippledEffects020.esp

MorphineRenameMod.esp

RBN_LuckyCharms.esp

ReneerInvisibleKarmaMod.esp

Barkskin.esp

BetterFood.esp

MaxLevel100.esp

VATS - MCE.esp

KaBOOM.esp

LessBouncyGrenades.esp

Kidsclotheslm01.esp

ModBetterPowerArmor75VATS.esp

hundredfists.esp

ChemRebalanceV1.esp

ExtreemeLongDeathCamera.esp

nukabottle.esp

KillableKidsOptional.esp

jaynus - Big booms v2.esp

DN_RadicalRadProtection.esp

Realistic Ammunition Names.esp

Karma-less Petty Crime.esp

jaynus - Radiation Overhaul.esp

jaynus - Sneak Overhaul (Hardcore).esp

jaynus - Level Balancing.esp

More Effective Melee 20.esp

jaynus - Chem Loot Overhaul.esp

jaynus - Ammo Overhaul.esp

QZ Traits.esp

PassiveCritters-Both.esp

workbench.esp

krzymar-MoonSize_300%.esp

Stealthboy Recon Armor - Resistant.esp

WttW Gunskills&Gun balance Module.esp

CrossRepairArmor.esp

CrossRepairWeapons.esp

FatmanExp.esp

Welcome To The Wasteland.esp

Unique Junk.esp

FollowersHire.esp

PyromaniacFix-Both+Nuka.esp

Neutron Rifle.esp

Robco Certified.esp

DemolitionExpertFix-Nuka.esp

Uniqueweapons.esp

FreePlay addon - clean Potomac.esp

Helmets with Accessories.esp

NoQuestItems.esp

Mortechas weapon rules v1.0.esp

HaroldFireFix-All.esp

JHatsNCaps.esp

TheLARG.esp

FreePlay.esp

NoRadsSanitizer10.esp

Accurate Sniper Rifles.esp

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Well in Oblivion at the beginning of the character gen quest the script moves the Player npc to the starting point. The player is an npc, in oblivion the player is in the npc list. You must have skipped the bit of code that disables the npc voices. Neat little bug ;)
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