zorak912 Posted February 25, 2020 Share Posted February 25, 2020 I would like to add custom weapons to the level list in my game. I have followed this old tutorial (https://www.youtube.com/watch?v=TVO2Dt3xv4Q) and it is very simple but not very explanatory. For example, it does not explain how to add non-vanilla ammunition, the npc 's that spawn with these weapons simply lack ammunition. I also don't know how to randomize the mods and attachments of the weapons, just spawning the basic weapon. I would rather avoid using the scripting software (Injection Toolbox) since it makes me somewhat complicated to use and make merged patch is the easiest thing in the world, it is not a problem. I would like to continue using FO4edit which is where I feel kinda comfortable Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 25, 2020 Share Posted February 25, 2020 (edited) Hiya Zorak!Ok, the part about the randomization, I can help you with. But aside from just adding that particular ammo to certain NPC's, I'm afraid that the part about the LL for ammo...I'd rather not post information where I'm about 60% guessing. Ok, for my example, I'm just using the vanilla assault rifle, which is found in the Fallout4.esm What I'd recommend doing is going ahead and opening the regular fallout4.esm (xedit will do that by default) and your custom weapon.espFirst, scroll down to the Weapons Section of the FO4.esm and click the + next to it to expand that section. Now, scroll down to the name of your mod file, and repeat that. Now, hold down the CTRL key, and single left click the Weapon part of your mod that contains the part of the file where you made your weapon. IE, where it it has the itemID number, and name of the gun.Don't click anywhere else yet.Scroll back up to where the assault rifle is listed, hold down the ctrl key, and single left click it. With BOTH of them highlighted, RIGHT click once, and choose Compare Selected (2). This can take a bit of practice sometimes, Xedit is finicky about that. But this will bring both weapon files up in the right side panel. Now, for the assault weapon, just scroll down just a tad bit, and you will see an area under Object Template. It's a big section. This is the section that contains your basic configuration (gun with no modded parts) Which is named Default. Then down below that, you will see another area that is named Simple Rifle, and as you scroll down, it lists more and more templates for the randomized weapons. THAT'S what you will need to add to your gun.And your level list for the weapon will need to have the different names like Simple Rifle, Default, Semi-Auto Rifle, etc etc etc for what and where you want to spawn via the LL. Now, IF your gun has most of the same modification options, what you can do, is just drag and drop the Object Template section from the assault rifle, and then drop it over into the file for your own gun. This will save you a lot of work, and just leave you with the chore of renaming all the individual parts to match up with your mod. [Edit] Or delete parts that you don't have for your gun, that are listed in the assault rifle.[/edit] Again, really sorry that I'm not more knowledgable about the ammo. But this will hopefully get you started as far as the guns.Cheers!-Storm Edited February 25, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 25, 2020 Share Posted February 25, 2020 Here's a pic to help out with the drag and drop.I have the Object Template section highlighted in yellow. That's the area that we want.The Star is to give you an idea of where to click and hold down the mouse button. The Diamond I used to represent where to let go of the mouse button. It's a thumbnail, so you can click on it to get it to show the real size. Link to comment Share on other sites More sharing options...
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