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Fix beds that aren't usable.


DreamSinSmoke

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No, they are static and often implemented into the precombined meshes. Changing it would cause issues. But I get it.

You could actually get away with it. Basically, place invisible "real" beds on top of the statics. Or literally just invisible boxes scripted to give you the "rest" option.

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I thought of that option. Thing is do you really want to do it for I guess 50 objects?!

I don't. I'm just saying it's doable in general :P

 

And, meh. I don't consider it cheating. The game was never meant for "sleep to save", it's not designed for that. Also, it's a Bethesda game, crashing is more common than death.

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Complete this sentence;

 

Slavishly adhering to a base game mechanic that causes entertainment frustration due to its own defects is like ...

 

Given that sleeping bags are generally known to be portable, a portable sleeping bag would seem to be a solution which aligns with the base game intent, physics, lore, immHurshun usw.

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You all make good points, thanks. I guess it's more in my head than anything. If I can put down a sleeping bag to save I'll do it all the time and make survival too easy. Really with the increase in damage you do the limit on saving is the only thing that makes survival harder. At least that's how I feel.

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