th3overseer Posted February 25, 2020 Share Posted February 25, 2020 I don't know exactly what I'm doing with this, but at least I know this is something that somebody more tech-savvy than me could figure out without much trouble. I want to make a perk that increases all sneak-attack damage by 50%. That's it. If anybody knows how to do that, it'd be much appreciated. Link to comment Share on other sites More sharing options...
mysteriousman121 Posted February 25, 2020 Share Posted February 25, 2020 If I am reading this right, you are probably looking for a complex solution for something that's actually very easy. Just use the following perk condition: IsSneaking under the perk owner tabThen depending on whether you consider being detected important or not you can use either Calculate my critical hit damage(undetected) or calculate weapon damageChoose multiply value and set it to 1.50. Link to comment Share on other sites More sharing options...
th3overseer Posted February 25, 2020 Author Share Posted February 25, 2020 Much appreciated, thanks. Link to comment Share on other sites More sharing options...
UnvalidUserName Posted March 1, 2020 Share Posted March 1, 2020 If I am reading this right, you are probably looking for a complex solution for something that's actually very easy. Just use the following perk condition: IsSneaking under the perk owner tabThen depending on whether you consider being detected important or not you can use either Calculate my critical hit damage(undetected) or calculate weapon damageChoose multiply value and set it to 1.50. I'm not sure if this work, I think the game checks for detection before the damage is done but AFTER the hit is registered. Due to how detection works the npc would go on alert ands the GetDetected would always return true. Same thing happens on OnHit blocks during scripts.It should be easy to test thou, just keep it in mind. Link to comment Share on other sites More sharing options...
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