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A Concerning Problem - Worldspace Creation


DylanHollis

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Hello Folks,

 

I've been working on a little something lately regarding some new worldspaces..

However this is also where my problem resides.

It seems that with every Worldspace I create, I encounter a lighting issue around 12pm. Where everything goes pitch black.

And I mean like: Cant-see-your-nose dark.

 

To me it seems like a simple issue to fix (I sure hope).

 

My gut tells me it's an imagespace issue - But I just don't know how to conquer it.

 

*The Worldspace was created with heightmap editor and touched up manually in the render window

*Worldspace is not a child of any parent worldspace. Individual

*Land and water levels have been set appropriately

*File is an .esm converted through FNVEdit - any extra flags I should check?

 

 

Could it be a LOD issue? - I haven't generated the LOD files yet - I typically do that once everything is complete.

But surely LOD Has nothing to do with lighting.

 

Darkness at 12pm shows both in-game and in the GECK render window.

No darkness in vanilla exteriors??

 

Any answers or speculations would be very helpful.

 

Many Thanks,

JWR

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Hrmm.

 

I have found those posts - However they reveal no solution. Just error reports.

 

Perhaps if it's a problem through FNVEdit, Is there any other way I can convert an .esp to .esm?.

 

A way as surefire as FNVEdit?

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Look inside of the weather dialogue.

 

As you created the worldspace from scratch, weather and climate data are both automatically set to 'default' in the worldspaces tab.

 

the 'default' weather is a carry-over from FO3 that, as you've noticed, really isn't usable. Weather can make use of as many different imagespace modifiers as there are times of day, so you'd do well to inspect these as well.

 

For a quick fix, just select the NV default weather and climates for your worldspace if you don't care much about customization.

Edited by TrickyVein
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Thanks Guys,

 

Changing The Weather, Imagespace and Climate to NVDefaults instead of Defaults fixed it.

 

Further inspection confirmed that the problem was in-fact Values of Zero in the weather RGB for High Noon

 

Thanks a lot!,

Now I can move forward!

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