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Help with changing weapon model


Azrael00

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????Hmmm???? This is tricky when you just have the weapon selected does it display the weapon stats in the side panel?

If it does then it might be that the stats are in a different record (I am actually in my school computer lab so I don't have the program here but there should be a record with this stuff in it, try selecting all the records in the bottom panel with the weapon selected and see what it says in the right hand panel, it should say weapon damage, condition, cost, etc.

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This info is from the fallout3.esm just copy the stuff you want to change into your plugin.

 

What you need to do is copy the entire WEAP section to your plugin then delete all the weapons you are not moding so that they are not overwriten by your mod.

Then paste your weapon into your empty WEAP block. Use the same procedure for any other things you wan't to change.

 

After you have your weapon in the right place all the info should show up!

 

P.S. Going to sleep now be back in morning (its like 11:00!)

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hmm ...

do you use the newest FOMM (0.8.4 atm)? *edit* i just saw you have 0.8.3 so thats not the issue ...

if so, you could try to edit the "recordStructure.xml", its in the TESSnip sub-folder. replace its contetns with those provided here:

http://falloutmods.wikia.com/wiki/Record_Structure_XML

(although there are only minor differences, if any, so this may not hlep either :/ )

 

sorry to spam, but other than that, i have no idea, whats wrong.

 

But i have a semi-related question:

the MODL- entry points to the right model ( =*.nif) file and the textures that are used are defined in said .nif file, is that right?

if so, changing the model would "only" be editing the MODL entry to another nif, if i want to chane the texture i would have to a) edit the dds and place it accordingly (keeping the file structure) or b) (hex-)edit the .nif to another .dds (keeping the string-length to avoid the chance of rendering the file useles), am i right with that?

sorry to barge in like this, but i hope the answer is a short "yes and yes" ;)

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The plugin structure looks right. If you upgrade FOMM and it doesn't help make sure you copied the entire WEAP record from the .esm then removed all the weapons you are not modifying. Did you use the blank plugin file found on the Nexus? If you used it than your esp structure is fine and there is an issue with FOMM. If you did not use the blank esp than that might be a problem.
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