Xamares Posted March 1, 2020 Share Posted March 1, 2020 (edited) Hi! I'm sorry for my english but I need to ask about this. I've problems with Mods changing cities like Etac or Jk's Skyrim, many times i see with the TESVedit a conflict with location between them and Skyrim.esm...furthermore, I don't found skyrim.ini in Data/SKSE, only appear the Plugins carpet (I allow to see hidden files) I've got a Intel i5 3470 with 3'2GB8GB of RAMNvidia Gt 630 with 2GB of VRAMI'm playing with Skyrim classic in a Windows 10 x64. The game is installed in D:/Programes files (x86)/Steam/steamapps/common/Skyrim There is my mods (I use Mod Organizer and Loot to do this) (0 -> 0) Skyrim.esm(1 -> 1) Update.esm(2 -> 2) HearthFires.esm(3 -> 3) ApachiiHair.esm(4 -> 4) ClimatesOfTamriel.esm(5 -> 5) RaceCompatibility.esm(6 -> 6) Lanterns Of Skyrim - All In One - Main.esm(7 -> 7) HighResTexturePack01.esp(8 -> :cool: HighResTexturePack02.esp(9 -> 9) HighResTexturePack03.esp(10 -> 10) SkyUI.esp(11 -> 11) iHUD.esp(12 -> 12) RaceMenu.esp(13 -> 13) RaceMenuPlugin.esp(14 -> 14) RaceMenuMorphsCBBE.esp(15 -> 15) KS Hairdos - HDT.esp(16 -> 16) The Eyes Of Beauty - Elves Edition.esp(17 -> 17) CommunityOverlays2_31T50.esp(18 -> 18) LunariRace.esp(19 -> 19) FNIS.esp(20 -> 20) FNIS_PCEA2.esp(21 -> 21) FNISSexyMove.esp(22 -> 22) XPMSE.esp(23 -> 23) KS Hairdo's.esp(24 -> 24) Hothtrooper44_Armor_Ecksstra.esp(25 -> 25) The Great City of Solitude.esp(26 -> 26) Ordinator - Perks of Skyrim.esp(27 -> 27) Hothtrooper44_ArmorCompilation.esp(28 -> 28) SMIM-Merged-NoDragonborn.esp(29 -> 29) Cloaks.esp(30 -> 30) Skyrim Flora Overhaul.esp(31 -> 31) WetandCold.esp(32 -> 32) Purewaters.esp(33 -> 33) Convenient Horses.esp(34 -> 34) AmazingFollowerTweaks.esp(35 -> 35) Immersive Weapons.esp(36 -> 36) Chesko_WearableLantern.esp(37 -> 37) Footprints.esp(38 -> 38) CalienteVanillaArmorTweaks.esp(39 -> 39) Drinking Fountains of Skyrim.esp(40 -> 40) GirlHeavyArmor.esp(41 -> 41) Bijin NPCs.esp(42 -> 42) DIS_Heavy_Legion.esp(43 -> 43) Bijin Warmaidens.esp(44 -> 44) Rayya.esp(45 -> 45) Bijin Wives.esp(46 -> 46) Kate.esp(47 -> 47) PerkPoints.esp(48 -> 48) sandboxcylinderheight.esp(49 -> 49) Chaconne.esp(50 -> 50) HarvestOverhaul.esp(51 -> 51) HarvestOverhaulCreatures.esp(52 -> 52) HoldBorderBanners.esp(53 -> 53) iNeed.esp(54 -> 54) iNeed - Dangerous Diseases.esp(55 -> 55) LeftHandRings.esp(56 -> 56) ElvenChainMail.esp(57 -> 57) GDZZJJDH.esp(58 -> 58) MFAvatarOfMeridia.esp(59 -> 59) TheEyesOfBeauty.esp I've this in my enblocal [PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=other_d3d9.dll [GLOBAL]UsePatchSpeedhackWithoutGraphics=trueUseDefferedRendering=falseForceFakeVideocard=false [PERFORMANCE]SpeedHack=true [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256VideoMemorySizeMb=1920 [WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false [ENGINE]ForceAnisotropicFiltering=trueMaxAnisotropy=16EnableVSync=falseAddDisplaySuperSamplingResolutions=false [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=60.0 [iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//print screenKeyScreenshot=44//enterKeyEditor=13//f4KeyFreeVRAM=115 [ADAPTIVEQUALITY]Enable=falseQuality=1DesiredFPS=20.0 [ANTIALIASING]EnableEdgeAA=falseEnableTemporalAA=falseEnableSubPixelAA=falseEnableTransparencyAA=false [FIX]FixGameBugs=trueFixParallaxBugs=trueFixAliasedTextures=trueIgnoreLoadingScreen=falseIgnoreInventory=trueFixSsaoWaterTransparency=trueFixSsaoHairTransparency=trueFixTintGamma=trueRemoveBlur=trueFixSubSurfaceScattering=true What can i do? What are your recomendation? (I using ENBoost and Bethini) Edited March 1, 2020 by Xamares Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 1, 2020 Share Posted March 1, 2020 Almost every mod will have a conflict between Skyrim.esm and itself. Why? If a mod changes something in the base game, a conflict will show in TES5Edit. Just because TES5Edit says there is a conflict does not make that mod bad or unplayable. Your system should run the game with mods fine. There may be a point where too many mods will cause an issue, but once that point is discovered it is just a matter of balancing the number of installed mods vs the length of desired play time before issues arise. Skyrim.ini and Skyrimprefs.ini will be found in your Documents folder. Exact location eludes me as I no longer have the game installed. Link to comment Share on other sites More sharing options...
Xamares Posted March 1, 2020 Author Share Posted March 1, 2020 (edited) Almost every mod will have a conflict between Skyrim.esm and itself. Why? If a mod changes something in the base game, a conflict will show in TES5Edit. Just because TES5Edit says there is a conflict does not make that mod bad or unplayable. Your system should run the game with mods fine. There may be a point where too many mods will cause an issue, but once that point is discovered it is just a matter of balancing the number of installed mods vs the length of desired play time before issues arise. Skyrim.ini and Skyrimprefs.ini will be found in your Documents folder. Exact location eludes me as I no longer have the game installed. Oh! Thanks a lot IsharaMeradin, I read in more threads that in skyrim.ini, people can change defaultHeapInitialAllocMB=768 (I don't have these thing), however, i suppose that if i change this ExpandSystemMemoryX64 = true to false and this one ReservedMemorySizeMb = 256 to 512 (for example), I've got CTD if they are unbalanced Furthermore, when I started skse for the first time, it put everything in ultra, but when I ran bethini, it changed all to high for better performance (It is correct?). I've got all of this in my skyrim.ini [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Audio]fMenuModeFadeInTime=1.0fMenuModeFadeOutTime=3.0fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0 [Camera]fMouseWheelZoomSpeed=0.80 [Combat]f1PArrowTiltUpAngle=2f1PBoltTiltUpAngle=1f3PArrowTiltUpAngle=2.5fMagnetismLookingMult=0.0fMagnetismStrafeHeadingMult=0.0 [Controls]fMouseHeadingSensitivityMax=0.0625fMouseHeadingXScale=0.0200fMouseHeadingYScale=0.8500 [Display]bAllowScreenshot=1fLightLODMaxStartFade=4110fLightLODRange=5490fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fSunShadowUpdateTime=1fSunUpdateThreshold=0.5 [General]sLanguage=ENGLISHuExterior Cell Buffer=36uGridsToLoad=5 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Grass]bAllowCreateGrass=1bAllowLoadGrass=0fGrassFadeRange=8221iMaxGrassTypesPerTexure=7iMinGrassSize=20 [LOD]fDistanceMultiplier=1.00 [Menu]iConsoleSizeScreenPercent=40iConsoleTextSize=20 [Papyrus]bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0fPostLoadUpdateTimeMS=500.0 [saveGame]iAutoSaveCount=3 [Water]bReflectLODLand=1bReflectLODObjects=1bReflectLODTrees=1bReflectSky=0 Edited March 1, 2020 by Xamares Link to comment Share on other sites More sharing options...
Recommended Posts