Kryztof Posted November 26, 2008 Share Posted November 26, 2008 * Operation: Anchorage – Enter a military simulation and fight in one of the greatest battles of the Fallout universe - the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January. * The Pitt – Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February. * Broken Steel – Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March. Really. Out of all the new mods, I'm glad that Operation: Anchorage is being released first. This one sounds the BEST and most exciting.You get to go back in time! Maybe we'll see something sepiac and old-timey, like that simulation later in the game.Or maybe it'll be all fuzzy and white and echoey, like the Knights of the Nine expansion in Oblivion.Or maybe it'll be black and white. Who knows?All I know is-There had better be alot of enemies to fight, as well as plenty of allies to assist. I want WAR!!!! Not some measly little skirmish between 7 commies and 3 americans and you. And what does it say in Broken Steel? "Continues the adventure past the main quest."woop woop! Maybe I don't have to die now! Or maybe I don't have to make someone else die! well, the second one maybe not... but HEY! Finally after ending play, maybe. My overall favorite: Operation: Anchorage. What's you's guys thoughts on this announcement? Link to comment Share on other sites More sharing options...
Smosh Posted November 26, 2008 Share Posted November 26, 2008 I don't want to seem like a party pooper but none of these "expansions" appeal to me in the slightest! I will not be paying any more money for a few hours more content. Continue past the main quest? That should have already been in the game! What I am looking forward to is the SDK and all the wonderful mods that some of the highly talented artists and modders will introduce into the game :thumbsup: Link to comment Share on other sites More sharing options...
Kryztof Posted November 27, 2008 Author Share Posted November 27, 2008 You raise a valid point, sir.But come on! Not even for operation anchorage? You get to kill commies, man!Commies! Link to comment Share on other sites More sharing options...
Smosh Posted November 27, 2008 Share Posted November 27, 2008 You raise a valid point, sir.But come on! Not even for operation anchorage? You get to kill commies, man!Commies! :D I just can't see how they could incorporate any type of large land battle. Even if they could it'd make my system come to a complete halt o_O All I ever want is for software companies to fix the things that should have been fixed right from the start. As said before, the SDK will go a long way towards this :yes: Link to comment Share on other sites More sharing options...
Skotte Posted November 28, 2008 Share Posted November 28, 2008 I'll wait for the "Fallout 3 Downloadable content collection" before I decide whether or not to get the DLC. In other words if it's not on a store shelf I'm not buying. Link to comment Share on other sites More sharing options...
Zalmoxis Posted November 28, 2008 Share Posted November 28, 2008 I may sound like a %&$! now, but I like the fact that some people won't get themselves the DLC stuff. That means DJ_Kovrik's and my "Free Play after MQ" mod won't become completely obsolete. :D Link to comment Share on other sites More sharing options...
Baelkin Posted November 28, 2008 Share Posted November 28, 2008 To be fair, I don't think any of the three above packages sounds appealing. I mean, the concept of making a pack revolving around re-enacting an ancient battle instead of making a proper shot at making a proper battle in the Wasteland setting is just... mindboggling. Sure, it'll be fun to see the world before Wastelandification, but the whole point of Fallout is the Wasteland itself and the sharp social comment, not to relive "past" conflicts. Why not make a battle pack with, to your character, relevant choices like the conflict between the Brotherhood of Steel vs. the Outcasts escalating into a full scale Wasteland war between ideologies? The "Pitt" pack sounds more interesting to be honest, but even that conflict (Slavers) is somewhat already done in the main game so why not push it even further and have the character caught between being a raider or a caravan guard defending against raiders? Let's have some quests with actual scripted events for once, with proper consequences for failing at your job, instead of "go there, speak to story critical character X which can't be killed, cash in reward". I think it's by far the most interesting of the three DLC packs, though not as interesting as it could be. I just hope they won't botch it up and make the choices you can make completely "Black and white" - grey areas are what allows your character to *have* character rather than being pigeonholed into either being the Knight in Shining Armour or the Murderous Sociopath. The Broken Steel pack sounds dodgy as you'd assume that the Enclave is all over the United States, hidden from view so the entire prospect of "eliminating the remnant Enclave" is from the beginning a doomed venture provided that Bethesda as usual relies on horrible writers to do the actual quest conent. You'd think the US government had a number of oceangoing vessels on the seas at the time, some of which are bound to be Enclave aligned spreading their influence further than just the DC Wasteland area or the Poseidon platform on the West Coast. I seriously don't hope Bethesda is planning on ending the Enclave for good or making some kind of lame excuse for an extermination through this pack, because it'd simply be too contrived to ever be recieved well by the audience (unless said audience, ie. us, are extremely naive and enjoy being filled with Hollywood-style shallow storylines). Overall I find the settings of all three packages as typical "let's not stray too far from mainstream teddybear-feelgood-ness content" that the industry constantly spews out to hit a bigger audience - I wish they had the balls to publish some boundary pushing content instead of spoonfeeding us the usual shallow crap that DLC usually is. Ironically I found the Shivering Isles for Oblivion decent due to the fact that no matter what you did, you ended up making some pretty absurd choices, and I wish this model would be used more for content expansions instead of the bland industry standard. Give is some content where your choices actually have consequences the same way being a slaver in Fallout 2 closed some doors but opened others. I'll probably purchase the packs just so I can confirm my initial criticism, but I reserve the right to say "I told you so" once I've played them to death (which shouldn't take more than 2-3 hours per DLC taking the usual standard into account). Link to comment Share on other sites More sharing options...
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