belmonkey Posted December 1, 2012 Share Posted December 1, 2012 Instead of rain just falling through everything, is it possible to actually just have it collect on the ground where appropriate (indents in stone pathways), or have it drip from the roofs of houses? Link to comment Share on other sites More sharing options...
acidzebra Posted December 1, 2012 Share Posted December 1, 2012 (edited) A mod which adds puddle decals (though I think they look awful) and drip activators (which are neat) which get activated/fade in during raining weather is certainly feasible (but fairly tedious to set up), but I don't think there is an in-game way to add collision to the particle shaders. Edited December 1, 2012 by acidzebra Link to comment Share on other sites More sharing options...
otakuelf Posted March 12, 2013 Share Posted March 12, 2013 so here's my idea, and I'm really only an Idea guy. rain is created by falling mesh right? it's only active in the location near the player to reduce system stress I think. arrows can hit and stick to players, and things. can we make the rain "tiny arrows from the sky" that are cleaned up when they hit something? if so the rain should act right in any situation where the player cannot pass through the object (roofs, rocks etc) but not bushes cobwebs etc. Any knowledge of other forum threads where this "problem" is being discussed? Link to comment Share on other sites More sharing options...
ravenmast0r Posted March 12, 2013 Share Posted March 12, 2013 No, rain is not a mesh, it's a shader. It can't be done that way. If every raindrop was a mesh, your PC would die in the slightest drizzle. Link to comment Share on other sites More sharing options...
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