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Dynamic rain / water?


belmonkey

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A mod which adds puddle decals (though I think they look awful) and drip activators (which are neat) which get activated/fade in during raining weather is certainly feasible (but fairly tedious to set up), but I don't think there is an in-game way to add collision to the particle shaders. Edited by acidzebra
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  • 3 months later...

so here's my idea, and I'm really only an Idea guy. rain is created by falling mesh right? it's only active in the location near the player to reduce system stress I think. arrows can hit and stick to players, and things. can we make the rain "tiny arrows from the sky" that are cleaned up when they hit something? if so the rain should act right in any situation where the player cannot pass through the object (roofs, rocks etc) but not bushes cobwebs etc. Any knowledge of other forum threads where this "problem" is being discussed?

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