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ravenmast0r

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Everything posted by ravenmast0r

  1. This is normal and not your fault. FO4Edit isn't finished yet and not all values have been isolated. Weight, value and armor value are mostly still in hex in the current version.
  2. No, rain is not a mesh, it's a shader. It can't be done that way. If every raindrop was a mesh, your PC would die in the slightest drizzle.
  3. You can do that yourself faster than I could start my CK and upload it. It's one edit. All you need to do is, add the keyword ClothingCirclet to the item.
  4. I've been using 'Dwemer Spectres' by Trainwiz for that. http://steamcommunity.com/sharedfiles/filedetails/?id=73106656
  5. Looks really great so far. Any necromancer-y (side-)content included/planned?
  6. Technically you aren't, right. Instead, you could put them into LItemSpellVendorScrolls75. That one is already used by most mage vendors and leveled list can easily be merged using wrye bash. The only way around merging leveled lists is to create your own dedicated scroll vendor.
  7. Have you tried putting the scrolls in a leveled list and adding that to the vendor's original chest?
  8. The field being grey is perfectly normal because tags are set to automatic by default. To manually add tags, just right click in the field and select delev/relev.
  9. e/: About the main issue here: All you really need to do is have the bashed patch at the bottom of your load order. Rebuild it whenever you change something in your load order. (right click on it -> rebuild patch) Bash uses the tags (relev, delev) when it merges the leveled lists. SPIKE.esm contains keywords for Guard Dialogue Overhaul to work with custom armor and weapon mods, such as Immersive Armors. On cleaning: Do not clean official DLCs. Reason 1: The purpose of cleaning is to prevent mods near the bottom of your load order to unintentionally overwrite changes from other mods further up the load order. Since official DLCs are loaded at the very top, there is no need to clean ITM records. UDRs are another story, since mods that do not require the DLC in question may reference something that has been deleted in the DLC. This may or may not cause instabilities. I suggest you clean the UDRs only if you are using a lot of old mods and have problems with CTDs. Reason 2: TES5Edit can not actually detect changes in scripts and script properties bound to items. Hearthfire, for example, adds quite a lot of properties for children to interact with markers, etc. Since TES5Edit can not (yet) detect those changes, it will delete these references. Again, this does not affect UDR (to my knowledge).
  10. Decent mage robes for male chars. Seriously, there are no quality mage robes. Not even for females, where it feels like every mod is a Nocturnal robe retex.
  11. Ancient Nordic Pickaxes weigh the exact same amount as normal pickaxes.
  12. If the items were added in one of the esp/esm, no, they wouldn't stay in game.
  13. Update it, older versions cause Dragonborn animations to not work.
  14. That's probably what he wanted to say and that's right, FNIS causes all sorts of weird stuff to happen in the Dragonborn DLC.The update to version 3.4.1 fixes those issues.
  15. Check out these mods by Arthmoor: http://skyrim.nexusmods.com/mods/23906 http://skyrim.nexusmods.com/mods/28235
  16. About the sneak-feeding bug/conflict: When you start the game, you immediately get the belua sanguinare blood. This seemed odd because from the documentation I thought you get it on becoming a regular vampire. So I did a test. Turns out the belua sanguinare-vampirism only works when you become a regular vampire and drink the blood after the vanilla turning. If you drink it without being a vampire first, you aren't able to sneak-feed, hunger doesn't update and sun does no damage. I suggest you only put the bottle into the players inventory after they are a vanilla vampire. Also, a question. Do you intend to put actual content in the game? Like hideouts and coffins? Because I created a little mod for that, even have working coffin-beds that I could provide.
  17. How about depending on the hunger level? A famished, ravenous or starving vampire wouldn't care about spilled blood. A just hungry one would care about it.
  18. found it here: http://tespro.tistory.com/entry/%EB%B0%A9%EC%96%B4%EA%B5%AC-Noble-Brave-Heart%EA%B5%AC-WBC it's accessible for everyone + my korean is too bad to check anything =/
  19. I just got a mod called "Noble Brave Heart". It's an armor that looks very very similar. http://www.mediafire.com/download.php?5xjhdeyqdm1 the armor is in a chest outside of vilverin (above the entrance)
  20. Tomlong54210 and The Vampire Dante, thank you! Now I have everything to play my viking.
  21. http://img263.imageshack.us/img263/7984/1273262389526.jpg Can anyone tell me which mods are used here?
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