KnightRangersGuild Posted December 3, 2012 Share Posted December 3, 2012 I'm going to have to strongly disagree with anyone who says TES5Edit is bad and breaks mods, it does not when used properly. It is a valuable tool, I've been using it since Oblivion. Link to comment Share on other sites More sharing options...
ShadowDragyn Posted December 3, 2012 Share Posted December 3, 2012 (edited) <br><br><br>To be honest, I'm not a guru, but often the "Contains Dirty Edits" should be addressed with TES5Edit and cleaned up... That was most likely the source of your issue considering most of the mods from BOSS say that there is dirty edits that needed cleaning.<br><br>I don't think the TES5Edit Dirty Edits tracking is accurate. I don't know how it works exactly, but from the look of that it claims practically every mod made is loaded with "Dirty Edits", and someone reported that my own mod Path of Shadows had a massive load of "Dirty Edits" despite my certainty that it does not. So I wouldn't rely on that.<br>The only way I could even imagine it being capable of knowing what was definitely a dirty edit is if it registered any altered files that have no actual changes made, but I know with absolute certainty that Path of Shadows, at least, has no such thing in it.<br>If you try letting TES5Edit "Clean" someone else's mod, it'll likely just break it.<br><br>I'm looking at your mod in TES5Edit and can confirm that it definitively contains "Identical to Master" records (a.k.a. "Dirty Edits"). If you don't believe me, open your mod (and only your mod) in TES5Edit. It will automatically load any master files (which is just Skyrim.esm). Once it's loaded and you receive the "Background Loader finished" message, right click in the left pane and choose "Apply filter for cleaning". once that has finished, expand the tree for your mod and then expand the Game Setting branch. There are four here that are in grey text with a green highlight. They're "ITMs". You can go through the subrecords listed in the right pane and see that you've included these records with absolutely no changes to the vanilla subrecords. There's also one under the Perks tree.<br><br>TES5Edit's conflict detection and cleaning filters are powerful cross references of the records and subrecords currently loaded into the program.<br><br>Unless this has changed with the updates and scripts can see references stored in masters, like all of the other Bethesda games predating Skyrim, there are cases where ITMs are necessary thanks to the "new and improved" Papyrus system (say you have a script that references them included in your mod). It is possible to break a mod by cleaning if it has such scripts, otherwise ITMs are bad form at the least and unnecessary potential conflict points at the worst. It's almost impossible for normal users to know whether or not this is the case without thoroughly testing (as this type of thing will show up in the Papyrus log if a broken script were to be parsed). That's why the BOSS team are currently working on and providing cleaning suggestions.<br><br>LoL, I just checked it in TES5Edit myself and I remember now... A few of the game settings and a perk. I tweaked those game settings, then decided the base value was actually the most balanced with my other changes, so I set them to the base value to prevent another mod from changing them and unbalancing them against my other changes. Same with that perk, because I had changed the previous 4 ranks but had no need to actually change the final rank.<br>They are the same as the base values, so they register as dirty. Had I just left them alone, then combining my mod with another that changes similar things by loading mine after so my changes override would instead cause an ugly mismatched combination of the changes from the two mods and cause problems. Edited December 3, 2012 by Shadow_Dragyn Link to comment Share on other sites More sharing options...
CommanderT1562 Posted December 3, 2012 Author Share Posted December 3, 2012 (edited) Also: You are still loading hothtrooper44 armor_compilation.esp when the skyredone explicitly says not to load it. You are also loading all 3 cloak.esp's (craft, no imperial), only load one. Update Claralux Clean your mods with TE5Edit Install wyre bash and make a bashed patch, you have a lot of relev and delev tagged mods. This will solve a lot of overwrite and conflicting in the leveled lists. To be honest Skyrim Redone is a huge overhaul and I'm 99% sure that it and your vampire overhaul are not playing nice. Thanks for much of your input. But... Claralux update is optional, and version 4A is buggy and crashes my skyrim TE5Edit is something the mod creators should do, and BOSS is a bit glitchy saying some things are not cleaned (a.k.a. it says update.esm is not clean) I will definitely un-load some cloaks.esp's And finally... I have no idea what to do with hothtrooper44_ArmorCompilation.espSkyRE does not say to not load it... at all. After reinstalling skyrim, my game has been running nice and smooth again, but I still for some reason have hothtrooper44_ArmorCompilation.esp in my load order, what should I do with it? And could I please have your source where you found that information? Thanks! EDIT: I just found out, hothtrooper44_ArmorCompilation.esp IS immersive armors, and skyre says to load the skyre files after it, not to unload it.P.S - I am not trying to insult your suggestions, I am just giving you my feedback c: Edited December 3, 2012 by CommanderT1562 Link to comment Share on other sites More sharing options...
gizmologist Posted December 4, 2012 Share Posted December 4, 2012 You can use Windows' "search in files" function to look through all the files in your data folder for the text "continue fighting". If it finds it, it will tell you which file it is in, and you've found your mod. (if Windows doesn't work (whoda thunkit?), there are other programs - I recommend TextPad.) Link to comment Share on other sites More sharing options...
MShoap13 Posted December 4, 2012 Share Posted December 4, 2012 BOSS is suggesting for you to clean update.esm because it should be cleaned. It contains ITMs that aren't referenced by scripts contained in Update.esm as well as a few UDRs if I remember correctly. UDRs are basically just dead ends in a plugin that don't need to be there. Back it up first, and make sure it's not Read Only. Link to comment Share on other sites More sharing options...
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