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Custom Destruction Spell


fancyleggs

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hi im trying to make a custom destruction spell using a custom magic effect, I have my effect set the way i would like and i have played with the taper setting for more than 3 hours and when i equip the spell in game everything works but i cause no damage, the only way i can get damage to occur on npcs without making my magic effect change is by adding "unspecified damage" to the spell in ck. If i add say lightning bolt or something i get that spells effects overriding mine, except for on impact then my magic effects play. Could someone give me a quick walk through or tell me if i have to have "unspecified damage", i looked at other spell mods i have in ck but none of them show anything other than the custom magic effect that they use
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When you made the custom Magic Effect, what did you set as the Effect Archetype and the Associated Item? Those are what designate the effect as damage.

Also, what did you set the magnitude to within the spell itself?

 

 

these caps are my current settings, i changed the archetype and taper a few times to see if that would change anything but nothing happened :/ I had cycled associated item with health and different magicdamage types when i was testing before

 

 

when i go back to spell menu to set magnitude i always delete the effect then add it back because i save after every change i make in the magic effect settings

Edited by fancyleggs
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sweet I got it working now, I swear I had adjusted the Archetype and effect to the right settings but I probably did the wrong Archetype/effect combo then had a tard about the whole thing :)

 

thanks a lot for your help and now im going to attempt to make a cool quest

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