YouDoNotKnowMyName Posted March 4, 2020 Share Posted March 4, 2020 Good evening everybody! Would it be possible to have a moving (or animated) object that is visible form a long distance? What I want to make is a large rotating radar-dish on top of a mountain (in a custom worldspace that I am working on ...) and I want it to be visible from anywhere in the worldspace.[The worldspace is not that big, just +-62 cells in the X axis and about +- 90 cells on the Y axis ... :laugh: ] I think I could make a "moving static" object, but would that work with LOD (-> have a LowRes mesh when viewed from far away)?Would the game even "play the animation" of the moving static when the cell isn't really loaded?(If I understand correctly, only a few cells "around" the player are loaded at a time.) Any tips on how to do this / if it even is possible to do would be nice .... Link to comment Share on other sites More sharing options...
DieFeM Posted March 4, 2020 Share Posted March 4, 2020 Try enabling "Is Full LOD" in the properties of the reference. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted March 4, 2020 Author Share Posted March 4, 2020 Ok, it's worth a try ... I haven't actually started working on the animated object itself, I wanted to make sure that this is possible first, so that I don't waste my time with something that isn't possible. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted March 4, 2020 Author Share Posted March 4, 2020 Never mind ....I just tried that "has full LOD" thing with one of those wind-turbine things and it works perfectly.So I think a custom animated mesh should also work .... Link to comment Share on other sites More sharing options...
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