AFGMAlpha Posted December 2, 2012 Share Posted December 2, 2012 (edited) Hi, I'm just starting out in creating mods and with my current project, I'm trying to add a chest somewhere/anywhere on the Templar floor in the Circle Tower. I've tried following two or so guides that I could find on the subject, but I'm not really understanding them. All the items are made and stored in the chest, but I can't seem to figure out how to add the chest to the area. If anyone could possibly describe each step in detail for me, I would really appreciate it. Also, here are the two "guides" I was trying to follow: http://social.bioware.com/forum/Dragon-Age-Toolset/Toolset-Scripting/Adding-creatures-or-placeables-to-the-official-campaign-397033-1.htmlhttp://social.bioware.com/forum/1/topic/8/index/4883787#4884274 EDIT: Finished product http://dragonage.nexusmods.com/mods/3636 Edited December 7, 2012 by AFGMAlpha Link to comment Share on other sites More sharing options...
mcgoy Posted December 3, 2012 Share Posted December 3, 2012 Although there is some good information in those discussions, I would suggest using the toolset wiki as a starting place: http://social.bioware.com/wiki/datoolset/index.php/Main_Page In a addition, you can do a search on 'chest' on nexus and bioware to pull up projects that have storage chests - some have included the B2B file. When you have more specific questions, I (or someone) can provide more detailed information. I do suggest just getting the chest placed and then investigating more efficient ways of getting the job done. Link to comment Share on other sites More sharing options...
AFGMAlpha Posted December 4, 2012 Author Share Posted December 4, 2012 Although there is some good information in those discussions, I would suggest using the toolset wiki as a starting place: http://social.bioware.com/wiki/datoolset/index.php/Main_Page In a addition, you can do a search on 'chest' on nexus and bioware to pull up projects that have storage chests - some have included the B2B file. When you have more specific questions, I (or someone) can provide more detailed information. I do suggest just getting the chest placed and then investigating more efficient ways of getting the job done. Thanks for the reply, I'll take a look at the wiki again (no idea why I forgot the mention I was using that too) for anything I might of missed and come back if I have any questions. Link to comment Share on other sites More sharing options...
mcgoy Posted December 4, 2012 Share Posted December 4, 2012 SOMEWHERE and I couldn't find it quickly yesterday, there is specific 'how to add placeable to existing area' information. But before commenting on what might (or might not) be wrong with what you are doing, I need to know more about what you are specifically doing. The problem could be as small as accidentally embedding the chest in a wall. Link to comment Share on other sites More sharing options...
AFGMAlpha Posted December 5, 2012 Author Share Posted December 5, 2012 (edited) SOMEWHERE and I couldn't find it quickly yesterday, there is specific 'how to add placeable to existing area' information. But before commenting on what might (or might not) be wrong with what you are doing, I need to know more about what you are specifically doing. The problem could be as small as accidentally embedding the chest in a wall. I've gotten as far as making the placeable itself and storing custom items in it, but I haven't been able to figure out how to edit the existing area (if I even can). Using this, I would get to the 16th point (Create a new area or open a local copy of an existing one) and just get lost. I found the area I wanted to add the item to, but I couldn't figure out how to edit said area, so I haven't even gotten as far as putting the chest into a wall or anything. Edit: I guess what I'm trying to say is I'm looking for a guide to flesh out how to edit a pre-existing area in more detail than what I've been reading, because I'm either not getting what's there or there's not enough detail for me on how to exactly do it. Edited December 5, 2012 by AFGMAlpha Link to comment Share on other sites More sharing options...
mcgoy Posted December 5, 2012 Share Posted December 5, 2012 (edited) Well, the link that you are using assumes that you 'own' the area that you are adding the placeable to and you don't, you're trying to add to an existing area. I agree that there isn't always enough detail to tell you exactly how to do it - especially not in a discussion. The best place for information is really the toolset wiki and using a variety of searches within the toolset. To find the area, you need to go to the excel spreadsheets (is one way) to get the area tag or area id that you're trying to add the placeable in. The same information is available within the toolset, but you need to learn where some of the resources are. And there is more than one mod that has a B2B file so that you can see how someone else did it and learn by example. I could type in the solution and then you would learn nothing and wouldn't be able to do it for yourself. I suggest this link for more information AND I suggest not using the PRCSCR file so that you can learn one thing at a time http://social.bioware.com/wiki/datoolset/index.php/PRCSCR_Script_Templates Addition: you can add the PRCSCR file after you have correctly placed the chest. It will mean changing the code, but at least you will know where the issue is if the chest isn't appearing Edited December 5, 2012 by mcgoy Link to comment Share on other sites More sharing options...
AFGMAlpha Posted December 6, 2012 Author Share Posted December 6, 2012 Alright, I finally figured out how to get the chest in the area. Only problem now is the chest doesn't open. lol I can click it, I can see its name when I hold TAB, but clicking it does nothing. I've doubled checked the stats on the chest to make sure I set 'Interactive' to true. I've also tried adding void SetObjectInteractive(object oChest, int TRUE); into my script, but it hasn't helped. Link to comment Share on other sites More sharing options...
mcgoy Posted December 6, 2012 Share Posted December 6, 2012 Now is when I suggest looking at other projects that have included their B2B files.. A few things to check though.... you've used the right tag to place the chest (i.e. you placed YOUR chest, not a chest that is empty). You selected a chest that is a 'container', not just a 'picture of a chest' and that you have the settings in the .utp file correct. And that you placed the items in the chest using the 'inventory' of the .utp file (i.e. the chest file). Link to comment Share on other sites More sharing options...
AFGMAlpha Posted December 7, 2012 Author Share Posted December 7, 2012 (edited) Alright, bit of an update here. I couldn't exactly find out anything on why the chest wasn't opening for me, but I got it to work finally. I assume when I changed the 'Treasure Category' to Circle instead of INVALID (never saw anything about this). I also realized that my chest was for some reason in the wrong area; to be more specific, it was in the Great Hall instead of the Templar Quarters. Trying something to fix it. EDIT 2: Its in the correct spot finally, I dunno what was causing it to be in the Great Hall instead of Templar Quarters. It finally worked when I replaced the chest (after figuring out how to move the cinematic camera in the level editor) and used the new coords. For some reason, there's this blue sheet covering the floor and the chest was auto leveling on it or something, that's the only thing I can think of that messed it up originally. EDIT 3: All set now, I'm going to upload it here in case anyone else wants to use it or mess with it more, thanks for the help boss! Edited December 7, 2012 by AFGMAlpha Link to comment Share on other sites More sharing options...
mcgoy Posted December 7, 2012 Share Posted December 7, 2012 If you would..... also upload the B2B file. I'm curious because I don't remember needing to set 'treasure category'. Maybe I did and just don't remember needing to do it Link to comment Share on other sites More sharing options...
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