SirSmokeALot Posted November 27, 2008 Share Posted November 27, 2008 Hey everyone, I really need some help fixing a Problem with a Weapon. I managed to get the weapon working in game and all. But when I equipt the weapon its Texture changes to the 10mmSMG. I uploaded the Files on THE NEXUS: http://www.fallout3nexus.com/downloads/file.php?id=807 So please everyone that has some time take a look. I have been trying to fix it for days now.Anyone who has got an idea, clue or anything else please HELP ME THX A LOTSirSmokeALot Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 27, 2008 Share Posted November 27, 2008 I had a similar problem with the gun I uploaded, when equipped it would switch back to the texture the gun it was based off of used. I found out that this is caused by the texture replacing system that replaces the low rez texture with a high rez 1st person texture. I fixed this by going into the gun's STAT --> MODS record in FOMM and deleting everything and replacing it with 000000000 this causes it to stop switching textures and use the low rez ones (the ones defined in the nif) so if you only use one set of textures just use those textures. Basically getting rid of low rez textures and just using the high rez ones. (make shure in the nif the texture paths point to the high rez textures.) If that does not work there is a problem with the texture paths in the nif.This issue had me baffled for 3 or 4 days! Link to comment Share on other sites More sharing options...
SirSmokeALot Posted November 27, 2008 Author Share Posted November 27, 2008 :woot: Man that really solved it. :biggrin: Thank you to much SpeedyB this problem bothered me waaay to long.I still need to make a better texture. But now that this problem is gone I can concentrate on that. Again THANKS A LOT MAN Greetz S.S.A.L Link to comment Share on other sites More sharing options...
illyism Posted November 27, 2008 Share Posted November 27, 2008 Would you mind deleting the mod now the problem is solved? Link to comment Share on other sites More sharing options...
jaysus Posted November 27, 2008 Share Posted November 27, 2008 lol ya one of the most annoying "bugs" Link to comment Share on other sites More sharing options...
SirSmokeALot Posted November 28, 2008 Author Share Posted November 28, 2008 Sorry do it now Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 28, 2008 Share Posted November 28, 2008 Glad I helped solve the problem :thumbsup: I think i will make a mini tutorial soon to help other people with this annoying texture swapping thing. Link to comment Share on other sites More sharing options...
SirSmokeALot Posted November 28, 2008 Author Share Posted November 28, 2008 Good Idea.I can imagine there are many with the same problem. Link to comment Share on other sites More sharing options...
junjo75 Posted November 28, 2008 Share Posted November 28, 2008 Yes. I think this is the problem Im having with mod I made that changes the stats of one of the armors in game. I recently took the Hand Me Down Raider armor and gave it some new specs and changed its name. Doing all this in FOMM obviously. I gave it a new FormID and name-I call it Elite Slaver Gear, used player.additem in game and it works great. New weight, DR and name. Problem is, it keeps using the textures for the vanilla Hand Me Down Raider armor. even though in the texture sub records (TX00 and TX01) I have it pointing to my new .dds files as shown below. Im thinking what was suggested to the OP will help me out, but Im not sure I understand what SpeedyB64 is suggesting.... Link to comment Share on other sites More sharing options...
SirSmokeALot Posted November 29, 2008 Author Share Posted November 29, 2008 I'm not sure but I belive this doesn't work for Armor because they're no Static Objects so they aint got a STAT Entry with the Subrecord MODS . But If they have a MODS Subrecord. He ment you should: Activate Hex ModusClick on MODS Subrecord And just change every entry to 00 Link to comment Share on other sites More sharing options...
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