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Textureproblem with created Weapon


SirSmokeALot

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Yea, armor doesnt have a MODS subrecord for the ARMO GROUP, but it does have

MODL

MODT

MODD

MOD2

MO2T

MOD3

MO3T

MOSD

 

The MODL, MOD2 and MOD3 seem to be for the meshes/models-pointing to the NIF files, so Im leaving those alone obviously. But I dont know if zero'ing out the others would help? The ones with "T" in the subrecord name corespond to the appropriate MODL subrecord, so really I wonder what MODD and MOSD do?

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