Zorkaz Posted March 8, 2020 Share Posted March 8, 2020 is there any good and simple way to make a normal door into a load door?(Without blender or 3dsmax)(A door that doesn't fully open) Link to comment Share on other sites More sharing options...
taryl80 Posted March 8, 2020 Share Posted March 8, 2020 (edited) You can change the appearance of a loaddoor I assume. I have not done it for load doors, but for chained doors I have. So it should also work for them. How can you see here (around 01:00): That should work I think, even I am not to 100% sure. Edited March 8, 2020 by taryl80 Link to comment Share on other sites More sharing options...
Zorkaz Posted March 8, 2020 Author Share Posted March 8, 2020 Oh I forgot that I can use a simple script like while self.isenabled()utility.wait(0.2)self.setopen(false)endwhile Didn't test it out, because apperantly the trapdoor I used is a load door too. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted March 8, 2020 Share Posted March 8, 2020 Putting InvisibleLoad01Hidden over anything will give you a load door. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 8, 2020 Author Share Posted March 8, 2020 That's possibilty for the future, too thanks. Only when it comes to square hatches it won't work that good Link to comment Share on other sites More sharing options...
MissingMeshTV Posted March 8, 2020 Share Posted March 8, 2020 Yeah, I don't think you can reszie them. But I just remembered something I did in my last mod that might be of use: every door has an "Is Marker" checkbox that essentially turns it into an invisible door in-game. I used this on a boxcar door to make an invisible load door with the same dimensions and sounds as the moving boxcar door, but you can use any door that's the shape you want. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 8, 2020 Author Share Posted March 8, 2020 Ah and I thought the ismarker function disables the physics too Link to comment Share on other sites More sharing options...
MissingMeshTV Posted March 8, 2020 Share Posted March 8, 2020 Nope. Collision is left intact, it just turns the mesh invisible in-game. I've done the same thing with furniture objects placed over statics, but it wasn't until recently that I noticed the Is Marker box on the doors. Link to comment Share on other sites More sharing options...
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