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Weird random issues


Katarsi

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I wasn't sure whether I posted this in the right place, so there is an identical topic in the Technical Support section. Moderators, delete the misplaced one if it is so.

 

All of these behaviors/occurrences are rare, but they still happen randomly in my game. They don't always apply to the same objects/NPCs.

  • Sometimes killed NPCs fall through the floor. Even when I disable collision via console, they aren't there (beneath). Often it's impossible to loot them because of that, unless their weapon is left on the ground.
  • Some items in the world aren't positioned correctly (e.g. an item half-sunken through the shelf) or they just float weirdly. Sometimes items fall through the ground entirely.
  • Sometimes my arrows don't hit an NPC, even though the aiming was perfect and I saw the arrow go right through them. This usually occurs at medium to long distance. It's bloody annoying.
  • NPCs get stuck, messed-up pathfinding. Examples:

- I follow Hadvar to Riverwood, he runs into the village and then runs back to the front of the entrance and just stands there. He never gets to talk to Alvor because of that. After leaving the village, he disappears.

- Hulda getting stuck at the counter when I rent a room at The Bannered Mare. After a while, she may reach the room eventually - or just pop-in on top of the bed upstairs.

  • The ground seems to be super-slick. If there is a slope, people will start slowly sliding. This is especially prominent during conversations with the player. NPCs/followers/creatures are more prone to sliding than the player.
  • There's a lag in followers' reactions to quests.

 

I don't know what issues my game could have to cause these behaviors. If you have an idea, please let me know. I'll be happy to provide more info on my game settings and specific mods.

Edited by Katarsi
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Hello Katarsi, "I'll be happy to provide more info on my game settings and specific mods" yes, that would be most helpful as there are fix mods for the game. I have seen these issues to a degree in a vanilla game.

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Hello Katarsi, "I'll be happy to provide more info on my game settings and specific mods" yes, that would be most helpful as there are fix mods for the game. I have seen these issues to a degree in a vanilla game.

 

Of course. Which game settings should I provide? ini. settings perhaps? And mods related to what specifically in the game?

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A plugin list would work to start. If you grab one of the generated ones or copy it just make sure it is the plugins and in order per the priority. Also, what MM are you using?

Edited by Indiao21
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A plugin list would work to start. If you grab one of the generated ones or copy it just make sure it is the plugins and in order per the priority

 

Got it.

 

Here it is, copied from LOOT:

 

 

0 0 Skyrim.esm

1 1 Update.esm

2 2 Dawnguard.esm

3 3 HearthFires.esm

4 4 Dragonborn.esm

5 5 RSkyrimChildren.esm

6 6 Unofficial Skyrim Special Edition Patch.esp

7 7 Skyrim Project Optimization - Full Version.esm

8 8 ApachiiHairMales.esm

254 FE 0 Ecotone Dual Sheath.esl

9 9 FlowerGirls SE.esm

254 FE 1 Pacifist Mini-Mods Collection.esl

10 a Schlongs of Skyrim - Core.esm

254 FE 2 UnreadBooksGlow.esl

11 b FunctionalHomes.esm

12 c SkyUI_SE.esp

13 d SMIM-SE-DragonbornTernFix.esp

14 e SMIM-SE-FarmhouseFlickeringFix.esp

15 f SMIM-SE-FurnitureChestSnowFix.esp

16 10 SMIM-SE-ShackRoofFixes.esp

17 11 SMIM-SE-ShackRoofFixesDragonborn.esp

18 12 RelightingSkyrim_SSE.esp

19 13 Cutting Room Floor.esp

20 14 Book Covers Skyrim.esp

21 15 dD - Enhanced Blood Main.esp

22 16 dD-Medium Script Range.esp

23 17 Cumshot.esp

254 FE 3 CumshotFG.esp

24 18 360WalkandRunPlus-RunBackwardSpeedAdjust.esp

25 19 2xfasterhealrate.esp

26 1a WeightOV - Lightweight - MERGED - BCS.esp

27 1b TCBM.esp

28 1c FunctionalHomes.esp

29 1d AI Overhaul.esp

30 1e Immersive Weapons.esp

31 1f USSEP-Immersive Weapons Patch.esp

32 20 goodbrother.esp

254 FE 4 Qw_RelightingSkyrim_CRF Patch.esp

33 21 Hothtrooper44_ArmorCompilation.esp

34 22 Guard Dialogue Overhaul.esp

35 23 Hothtrooper44_Armor_Ecksstra.esp

36 24 Personalized Music v 6.0.esp

37 25 Ars Metallica.esp

38 26 BarenziahQuestMarkers.esp

39 27 ljtynpc.esp

40 28 mno crf patch.esp

41 29 BelrandKatarsi.esp

42 2a Cathedral Landscapes.esp

43 2b Better Dynamic Snow.esp

254 FE 5 Better Dynamic Snow - Snowy Farmhouses.esp

44 2c RSC CRF Patch.esp

45 2d Bijin AIO.esp

Bijin NPCs.esp

Bijin Warmaidens.esp

254 FE 6 Qw_BijinAIO_AIOverhaul Patch.esp

Bijin Wives.esp

46 2e Brows.esp

47 2f BrynjolfKatarsi.esp

48 30 CBBE.esp

49 31 Cathedral Water Overhaul.esp

50 32 Cathedral Weathers.esp

254 FE 7 CathedralWeatherMCM.esp

51 33 CharGenExport.esp

52 34 Children Loading Screen Fix.esp

53 35 CosmeticVampireOverhaul.esp

254 FE 8 CosmeticVampireOverhaul - Cutting Room Floor Patch.esp

54 36 Courier.esp

254 FE 9 DragonCombatDialogue.esp

55 37 Ecotone Dual Sheath Patch.esp

56 38 ExpandedJewelryCrafting.esp

57 39 FNIS.esp

58 3a FPSBoost.esp

59 3b FriendlyBrynjolf.esp

60 3c GIST soul trap.esp

254 FE a GoToBed.esp

61 3d Hoamaii_SkyrimKiss.esp

62 3e IW_Bijin_Patch.esp

63 3f Insignificant Object Remover.esp

64 40 JS Armored Circlets SE.esp

65 41 KS Hairdo's.esp

66 42 KaliliesNPCs.esp

67 43 KarliahNoHood.esp

68 44 NoRadialBlur.esp

254 FE b Player Blink Fix.esp

69 45 PluginTemplate.esp

70 46 QuickLight.esp

254 FE c Qw_AIOverhaul_CRF Patch.esp

254 FE d Qw_BarenziahQuestMarkers_USSEP Patch.esp

254 FE e Qw_BijinAIO_CRF Patch.esp

71 47 RSChildren.esp

254 FE f Qw_RSChildren_AIOverhaul Patch.esp

254 FE 10 RSC_USSEP_AventusFix.esp

254 FE 11 RUSTIC SOULGEMS - Unsorted - ESL - GIST.esp

72 48 RaceMenu.esp

73 49 RaceMenuHH.esp

74 4a RaceMenuMorphsCBBE.esp

75 4b RaceMenuPlugin.esp

76 4c Realistic-Voice.esp

77 4d RichMerchantsSkyrim_x5.esp

254 FE 12 SINful CBP.esp

78 4e SOS - VectorPlexus Regular Addon.esp

79 4f SOSRaceMenu.esp

80 50 Schlongs of Skyrim.esp

81 51 Semi-Open Guard Helmets SE.esp

82 52 SensualNeedsFG.esp

83 53 Serana.esp

84 54 Shout_Cooldowns_That_Make_Sense.esp

85 55 The Eyes Of Beauty - Elves Edition.esp

86 56 TheEyesOfBeauty.esp

87 57 Toccata as Elisif.esp

88 58 TrainPerLevel10.esp

89 59 TrueDragonBorn - Heavy.esp

90 5a UniqueBarbas.esp

91 5b Valerica.esp

92 5c VanillaOptimized.esp

93 5d WNB_WeatheredNordicBodypaints.esp

94 5e XPMSE.esp

95 5f icepenguinworldmapclassic.esp

96 60 PAN_NPCs_DB.esp

254 FE 13 AI Overhaul - PAN_NPCs_DB Patch.esp

97 61 0Kaidan.esp

98 62 RiversideLodge.esp

99 63 My Home Is Your Home.esp

100 64 Inigo.esp

101 65 SexLab-AmorousAdventures.esp

102 66 The Paarthurnax Dilemma.esp

103 67 Gigaduex_Outfit.esp

104 68 FNISspells.esp

105 69 Lucien.esp

106 6a Soul Collector.esp

107 6b Kynreeve Armor.esp

108 6c NoMannequins.esp

254 FE 14 Qw_BookCoversSkyrim_CRF Patch.esp

109 6d crimsonquestmarkers.esp

110 6e WyldMenuPlugFemale.esp

111 6f WyldMenuPlugMale.esp

112 70 LustmordVampireArmor.esp

113 71 Alternate Start - Live Another Life.esp

114 72 ELE_SSE.esp

254 FE 15 ELE_SSE_CRF.esp

115 73 Convenient Carriages.esp

254 FE 16 Qw_ELE_CRF Patch.esp

116 74 Plocktons Culling Glitch Fix.esp

254 FE 17 CC_BDSnow_Patch.esp

117 75 IMAGINATOR SSE - Visual Control for Skyrim.esp

118 76 MatorPatchXL.esp

 

 

 

I'm using Vortex.

Edited by Katarsi
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My apology, I edited in the part asking about what MM you are using. Is the MatorPatchXL.esp a Mator version of a Merged Patch? I am not seeing the tell tale plugin for the SSE Engine Fiixes so do you have that one also?

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My apology, I edited in the part asking about what MM you are using. Is the MatorPatchXL.esp a Mator version of a Merged Patch? I am not seeing the tell tale plugin for the SSE Engine Fiixes so do you have that one also?

 

Vortex. Yes, it's the Mator Merged Patch I created. And I do have SSE Engine Fixes (both parts), it's not a regular plugin so that's why it's not on the list.

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Duhh, no plugin on that first half. My brain is still stuck on conflict resolution. Read this section on merge patches.....

 

Merged Patch

"The simplest patch to make is the TES5edit merged patch. This patch can merge some types of conflicts in ingestible (food and potions), ammunition, armor, container (like merchant chests), faction, ingredient, magic effect, miscellaneous item, NPC, and weapon records. It cannot do all types of conflicts in all of those records. It can also handle leveled item and leveled npc forms, but generally it doesn't do a very good job of this. The merged patch will automatically read any mod you have loaded into TES5edit when you run it. It determines whether those mods change any of the things it is capable of patching and combine those changes into a new esp, which will have those mods as masters.

It is NOT to be confused with merging plugins.

The TES5edit merged patch is best for simple changes. It's especially useful if you have multiple mods that add keywords to objects. It can't really do much past that."

 

A merged patch is not a solution for performing Conflict Resolution on one's LO. A person still needs to perform CR to verify things like navmesh problems that I think you maybe having conflicts with. As a basic example say the game sets floor level at one height but then you have a mod that expands that dungeon and raises it. Guess I should clarify, this a basic and hypothetical example because I just got the know how to patch small issues with navmesh but do not know if this example would make your situation or not. When the mod expands it raised the floor level and allowed the NPC to drop to the first navmesh.

 

Or the game makes a shelf in a dungeon. ModA then comes along and raises said shelf. Then modB comes along and puts something on the shelf that is supposed to be a vanilla game height. Therefore it looks like it is sticking through the shelf.

 

The link I will post below is on different kinds of patches, automated patching tools, and manually patching with xedit. As you will see a merged or bashed patch is not an alternative to doing CR on ones LO. Now you need CK to fix navmesh issues but xedit will show missing load door triangles for NPCs and such. It may do more but that is as far as my learning has taken me. I am putting off doing as much navmesh patches as possible on my LO until the last of CR. Read over this link and let us know your thoughts. You been in the world of modding longer than me by the look of your # of posts so I am factoring you may have much more knowledge than myself as my exposure began not long ago. Hope it helps

 

https://www.reddit.com/r/skyrimmods/wiki/patching

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