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Katarsi

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Everything posted by Katarsi

  1. I'm on Patch 5, and allegedly kissing Astarion with masculine players (bodies 3 and 4) should have been fixed. However, I'm getting the kissing animation for body type 1/2 instead of 3/4. Also, during the intimate act, I got an animation where Astarion lifted my character and pressed him against the tree - when it should have been the other way around. The hugging scene worked fine, though. My character is a body type 4, male. Is anyone else having this problem?
  2. Underwear doesn't come off in intimate scenes, even though it's toggled to full nudity in the game settings. Does anybody else have this bug?
  3. People who are not involved in that drama shouldn't be a part of that drama. I'm just a simple user in this whole thing, just like you are. I don't have to suffer for something that's not my business to begin with. While it may be "cute" to you, it's irritating for me, and it's generally invasive. If Boris is genuinely threatened by someone on Reddit or wherever, and his good work's functionality was actually compromised because of it, he could have made a public statement about it wherever possible so it's visible for everyone, and people could act accordingly. I personally have no idea what really went down, and more importantly - whether it concerns me as an ENB user. Everything considered, I'm pretty sure the answer is "no".
  4. (My keyboard "misfired" and there's 'peals' in the headline instead of 'pearls'. I cannot correct this, unfortunately) I love ENB, it enhances my game tremendously, and I've gone to great lengths to optimize my game so that framerate is consistent with ENB enabled. I appreciate everything that Boris has done and is still doing to make this utility as good as it can be, and a vital asset for stunning visual features in the game. That said... I feel COMPLETELY OPPOSITE about how this utility's author is treating users. For example, forcing the users to see author's personal opinions and statements every time they start their game. And he's not giving us an option to NOT see them, even though these lines belong in a forum discussion, or perhaps as notes on the utility page - not inside of the utility itself. Imagine if ALL mod authors did this in their mods/utilities. Imagine opening mod's MCM menu and the first thing you see is a message from the author as the only thing in the window, about how their mod is supreme to all others, before it switches you to the actual menu. Sure, Boris has the right to do whatever he wants with his creation, especially since it's free to use. But this is borderline molestation of users who regard ENB as something they can't play without. As a consequence, many users are doing the exact opposite from what Boris is trying to achieve with those messages - ditching ENB and switching to Community Shaders and the follow-up mods. That's exactly how I felt on several occasions when I started up my game and was greeted with a tedious message that I really, really don't have to see - especially since I'm ALREADY using ENB, and appreciating it. I am not discussing this on ENB Forum because there are apparently privacy issues with the site. When I tried to log in after registration, my antivirus blocked my login and gave me this lovely message, twice: But since this is a utility for Skyrim SE, I don't see why I shouldn't talk about it here, at least. I am really, really bothered by those messages on my screen whenever I start the game, and just like many other people, I don't appreciate when something is forced on me. I am just expressing my feelings on the matter, given that we as users are basically helpless in addressing this issue and have to put up with it. Maybe, just maybe, enough people will express their dissatisfaction, and the author would remove these forced personal inputs from the binaries. Best wishes to everyone.
  5. Thank you scorrp10 for this nice explanation and the console suggestion :thumbsup: It's always good for me to learn more about how scripts work :laugh:
  6. I don't use the adoption system in the game at all. It's personal preference (and there are plenty of other players who share it). After killing Grelod, the Courier forces the adoption letter on the player whether we want it or not. Normally I immediately throw it away so as not to start the adoption quest; reading the letter starts the quest and then it's stuck in my quest log. However, throwing away the letter isn't a real solution. The quest for adoption will trigger as soon as the quest Innocence Lost is done, sending the courier to deliver the letter to the player. And that quest will keep running in the background until the letter has been read, unnecessarily. Now, I don't know how to mod scripts. I have found several related quest files in the game's scripts: BYOHRelationshipAdoptableLetter.psc BYOHRelationshipAdoptableOrphanageSc.psc BYOHRelationshipAdoptableScript.psc I can open these with Notepad++ and see the content, but these scripts (or perhaps only one of them) should be edited in CK for it to take effect, there's probably also a correspondent .pex file. Most importantly, I don't know what needs to be edited for this letter delivery to never trigger - or in other words, for that script to never run after Innocence Lost completes. I have tried dabbling into scripts, but I really, really don't know how to do it properly or successfully. I'm just code-blind or something. Can someone edit the right script so the Adoption Letter is never forced on the player, and that script never fires? Is there a chance you can make it into a mod?
  7. Oh, this helps a lot! Thank you! :thumbsup: Do I need to adjust anything in the rack's mesh? I mean, in NifSkope.
  8. Nope, I don't have that one. I do have Immersive Interactions, although I don't think that applies to this issue. Did you experience spinning camera on death only while using Immersive First Person View?
  9. No spinning death animation is already included in Underdog Animations. I also had that one too, they're basically the same. But this is an animation fix, not camera fix. My character falls and dies just fine, it's the camera that's spinning wildly. I think my problem is in the conflict between Improved Alternate Conversation Camera and True Directional Movement, although I can't be sure. I do know that there's a known conflict in the headtracking system, players tinker for a workaround by adjusting some MCM settings of these two mods that are mutually exclusive, but no one has stated an "official" fix yet.
  10. What the title says. The camera spins violently whenever I die. The message shows "You can't go on" or something like that, which is fine, but the rollercoaster camera is not. I don't know what is causing it - or at least I can't find the cause. I'll try to list all even remotely related mods that I use: Improved Alternate Conversation CameraUnderdog AnimationsTrue Directional MovementCamera NoiseNo SmoothCam, or other camera-related mods except those listed. Help?
  11. Aaaand I have also discovered why .NET Script Framework wasn't working - if anyone who had downgraded their game has a similar problem. Reinstall DLL Plugin Preloader and Engine Fixes Part 2 in Skyrim directory. The files added by those mods get overwritten when you update/downgrade the game. NSF is now working. Problem solved.
  12. Well... I haven't noticed that something broke after I applied this fix. But yeah, as Tarlazo also said (he pretty much agrees with you), this is just a workaround, not an actual solution. Perhaps Realtionship Dialogue Overhaul is messing up something in some script? I really don't know anymore... I don't want to cause instability to my game, the engine is creaky and dated as it is.
  13. I've been trying for over a year to implement Pickysaurus' excellent resource Dynamic Armor Racks into my game, but I can't get them to work. All I want is to replace mannequins in Riverside Lodge (Extra Armory layout) with these armor racks. I can remove the mannequins, but putting the racks in their place hasn't been successful. I know there's a linked ref here that makes the switch between the Library and Extra Armory layouts, that isn't the problem. The problem is making the Racks work as they're supposed to. For now, they're just serving as decoration. Is scripting required to do this? There's a dummy (empty) script attached to the rack Activator, and I don't know what to do with it or how to adjust it. I also wanted to expand upon this mod by adding keywords for unarmored versions of armor parts: body, hands, feet, head. No jewelry like necklaces and rings, that would be silly. ...Or, I don't know, those could be added too. But there's only so much room on that pedestal... Someone help me with this, please. I'm very open for cooperation.
  14. I have discovered that .NET Script Framework doesn't work for downgraded Skyrim SE. Everything that works for 1.5.97 normally works in my game, except NSF apparently. Fortunately, there's an alternative: Crash Logger. Thanks to this utility, I have found the culprit, it was a house mesh added by a mod.
  15. My game has been consistently crashing in the vicinity of Whiterun since yesterday. I don't know what is causing this because I'm not getting a crash log from .NET Script Framework. Is there any other way to diagnose the crash, since NSF isn't reporting anything?
  16. I FIGURED IT OUT! I fixed it :dance: It was the wrong Comparison Value in Packages in Convenient Carriages mod. For every driver, under packages Shelter, Rest, Sleep, they ALL had this same condition: Type: Not Equal To Comparison Value: 3.000000 Function: GetActorValue Actor Value: Variable01 Run On: Subject I remembered that you mentioned how they all have their own values, so I compared those values to the ones in their Lore dialogue records. And so, I changed their Comparison Value accordingly: Whiterun - 1, Solitude - 2, Riften - 4, Windhelm - 5. Only Markarth (Kibell) was working because he had his value of 3 all along. OMG I'm so glad I've finally restored the Lore dialogue. Such a small detail, but it was bugging me so bad. Thank you @scorrp10 and @7531Leonidas for brainstorming it with me :thumbsup:
  17. I've noticed there's a difference in Conditions between the Markarth driver and all the other four - which may be a way to get the dialogue option to show. This is a default condition that appears only in Kibell's starting lore dialogue: Type: Equal To Comparison Value: 999 Function: GetStage Quest: DialogueCarriageSystem Run On: Subject It obviously refers to a quest stage in DialogueCarriageSystem, but the number 999 confuses me. What kind of value is that?? I've tried adding the same condition to lore dialogues of other four drivers, but it didn't do anything. Perhaps it requires a different value?
  18. DialogueCarriageSystem is affected only by Convenient Carriages. And the mod author (tarlazo) has assured me time and again that his mod isn't doing this (he can't reproduce the issue). He tested it extensively, custom-made optional files to help me, but no dice. It's not his mod. The only carriage driver that isn't affected is Markarth driver Kibell. He's the only one who has his lore dialogue intact, for whatever reason. Lore dialogue records themselves aren't affected by any mod either.
  19. I have this inexplicable bug for over a year now and I don't know WHAT is causing it. To clarify: when I interact with carriage drivers who drive to major (vanilla) cities, the dialogue option "What can you tell me about [insert city name]?" just isn't there. I've been scouring my load order for the culprit and I can't find it. Does anyone know if there is a mod that causes this? Is anyone else experiencing this issue?
  20. I can't imagine my game without Quick Light, but I also use ENB, so the patch here was more than welcome - and necessary. However, there's a curious problem with the intensity of light in 3rd person. Namely, it is too bright compared to 1st person effect, no matter which intensity or type of light is chosen in MCM. I don't know how to tweak this, which is why I'm asking you guys to help - if you know how.
  21. Thank you for your help Leonidas :) I managed to solve the problem by reinstalling the latest update for NVIDIA. I've been messing with all kinds of settings in the meantime, so I had to fix them later... Namely Skyrim.ini and SkyrimPrefs.ini. I have all the bells & whistles for improving game performance, SSE Display Tweaks and so on. I consider them a necessity for a game this old. Yeah, I'm adamantly settled on standard Skyrim SE (1.5.97), so loading the game from Steam was out of the question. Funny thing happened though... When AE first came out, I've used a hack to make the update file Read-only so it prevents any updating from Steam, and it's also set to not update the game unless I launch it. And just in case, Steam is always in offline mode. While I was troubleshooting my recent problem, at one point I switched Steam back online - and it immediately started downloading the update! I paused it as fast as I could, then made sure all the settings are adjusted to prevent updating - and they were, so I have no idea how TF this happened. Goddamn Steam overriding my own computer! Fortunately, I managed to preserve my game, and Steam is back to offline, no thanks. But still, it was a really weird occurrence.
  22. The installation didn't change settings, I checked. So I should start the game directly from Steam? Not from SKSE?
  23. Guys, help. I have no idea what is going on with my game, it was working fine just a few days ago, and now it's stuttering like crazy. I didn't make a change to my mods in the meantime. Just to be clear, I've tried everything I could think of. I turned off ENB, disabled ALL mods - still stuttering. When the stutter happens, the frames plummet for around 20-30 FPS for the duration of stutter. The stutter is completely independent of what I'm doing in the game, I could be just standing still and it's happening. I've recently installed updates for both Windows (10) and graphic card (GeForce). I'm suspecting one of those is creating problems, though I don't know which one... Btw I'm on a laptop. It's a pretty good gaming laptop. Is anyone else experiencing these issues?
  24. I wish to replace High Poly Project with something more optimized, but this mod covers so much stuff and I would appreciate your suggestions on what you guys successfully use - with low performance hit. I don't mind getting multiple mods instead of just this single one, if they do the job better. Thank you in advance.
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