Serindas Posted December 4, 2012 Share Posted December 4, 2012 What i have to do to add a working scabbard? I've to add it only with NifSkope or i've to make some modification to the ESP? Link to comment Share on other sites More sharing options...
ghosu Posted December 4, 2012 Share Posted December 4, 2012 (edited) No CK, just NifSkope...you have to create a new block for it (value = SCB) containing NiTriShapeData (= mesh) and BSLightingShaderProperty for display properties and textures. Just use an original weapon as base or copy/paste the whole block and replace the mesh and texture paths. Edited December 4, 2012 by ghosu Link to comment Share on other sites More sharing options...
Serindas Posted December 4, 2012 Author Share Posted December 4, 2012 (edited) Ok, but i forgot to say that the sword is a two handed sword, and, in the NifSkope, i can't find a way to give to the NiTriShape of the scabbard a value like SCB... Edited December 4, 2012 by Serindas Link to comment Share on other sites More sharing options...
ghosu Posted December 4, 2012 Share Posted December 4, 2012 (edited) Click on NiTriShape, down below in block detail window, first line NAME TYPE VALUE - in the value field left to the name is a TXT symbol, click it and in the new window, last line above OK/CANCEL enter SCB...and ok, do it once more if it still shows the same value. http://666kb.com/i/c9j4b9d89bsv83qk3.png But the easiest way would be to copy/paste the whole SCB block from an original sword and change the value to SCB...to ensure that all settings are correct. Edited December 4, 2012 by ghosu Link to comment Share on other sites More sharing options...
Serindas Posted December 4, 2012 Author Share Posted December 4, 2012 Ok, thank you for the tips, Goshu. Link to comment Share on other sites More sharing options...
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