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Adding scabbard...


Serindas

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No CK, just NifSkope...you have to create a new block for it (value = SCB) containing NiTriShapeData (= mesh) and BSLightingShaderProperty for display properties and textures. Just use an original weapon as base or copy/paste the whole block and replace the mesh and texture paths. Edited by ghosu
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Ok, but i forgot to say that the sword is a two handed sword, and, in the NifSkope, i can't find a way to give to the NiTriShape of the scabbard a value like SCB... Edited by Serindas
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Click on NiTriShape, down below in block detail window, first line NAME TYPE VALUE - in the value field left to the name is a TXT symbol, click it and in the new window, last line above OK/CANCEL enter SCB...and ok, do it once more if it still shows the same value.

 

http://666kb.com/i/c9j4b9d89bsv83qk3.png

 

But the easiest way would be to copy/paste the whole SCB block from an original sword and change the value to SCB...to ensure that all settings are correct.

Edited by ghosu
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